关于《金融帝国实验室》游戏后期缺乏挑战性的一点建议

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雲某人
Posts: 2
Joined: Thu Aug 27, 2026 7:28 am

关于《金融帝国实验室》游戏后期缺乏挑战性的一点建议

Post by 雲某人 »

关于如何解决游戏后期无聊单调,没有挑战性的问题。

可以参考p社的《群星》,搞一个终局危机BOSS。

比如在游戏后期的时候,出现一个跨国巨型企业的分公司(苹果、微软、大众那种垄断性跨国巨型企业),在玩家的主打产品领域拥有远高于玩家公司的技术和资金,以碾压玩家的优势带来巨大的威胁。

玩家只能利用从其他领域赚的钱来支撑和这个跨公司竞争,打亏本的价格战。艰难生存下来,然后追赶科研,慢慢反超并打败这个巨型企业的分公司。

另外问下,为何软件公司里没有游戏公司?是否将来有对游戏公司有专门的企划?
雲某人
Posts: 2
Joined: Thu Aug 27, 2026 7:28 am

Re: 关于《金融帝国实验室》游戏后期缺乏挑战性的一点建议

Post by 雲某人 »

Regarding how to solve the problem of the late game becoming boring, monotonous, and lacking challenge:

You can refer to Paradox Interactive’s Stellaris and introduce an endgame crisis boss.

For example, in the late game, a subsidiary of a multinational mega-corporation (the kind like Apple, Microsoft, or Volkswagen) appears. In the player’s main product area, it has far higher technology and capital than the player’s company, posing a huge threat with an overwhelming advantage. The player can only use money earned from other fields to sustain competition with this multinational company, fighting a loss-making price war. The player barely survives, then catches up in R&D, gradually overtakes and defeats this subsidiary of the mega-corporation.

Also, I’d like to ask: why are there no game companies among software companies? Will there be a dedicated plan for game companies in the future?
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