Add product customisation in manufacturing units

Subsidiary DLC for Capitalism Lab
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Should we be able to manage product customisation in the manufacturing units ?

Poll ended at Thu Sep 24, 2015 10:58 am

Yes
6
100%
No
0
No votes
I wont use this feature anyway
0
No votes
 
Total votes: 6

Tufu
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Add product customisation in manufacturing units

Post by Tufu »

Hey,

So I just heard about the new subsidiary DLC features and I love it. I was searching for more informations on products customisation; can we set in our manufacturing units which tech level it uses. Apparently we can't and to me it is what this feature lacks to be really awesome.

At a certain point in your game you will only be able to manufacture top-tech products. Thus, all the benefits of taking time to set up nice customisation and finding cool images, and all the effects on the gameplay will be gone.

This idea has already been suggested 1 month ago by blaster79:
You should then be able to choose, clicking on a manufacturing unit in a factory, what tech-level to produce. For example:

Product v1 - tech level 0
Product v2 - tech level > 100
Product v3 - tech level > 200

Even if you upgrade all of your manufacturing units, they will still be able to produce low tech products. Actually the production is automatically set to highest tech level product after the manufacturing unit is upgraded and you can't go back.
So what do you guys think about that ?

+ bonus questions somehow related:
- Ive seen that there are folders for eggs and frozen meat in the customization folder as well, does that mean we will be able to customize farm products depending on product quality/future farm tech(s) ?
- Is there/Will there be a way to automate the settings of your product customisation before launching the game ? Via scripts or the empty FILEINFO.TXT that we can find in the products folders ?
- How do we customise mod-added products ? Is that only the mod developper's doing or will we just have to add folders with the correct products names ?
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David
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Re: Add product customisation in manufacturing units

Post by David »

This is a good suggestion. You may want to know that this has been in the works and the implementation should be available in the next update.
+ bonus questions somehow related:
- Ive seen that there are folders for eggs and frozen meat in the customization folder as well, does that mean we will be able to customize farm products depending on product quality/future farm tech(s) ?
Actually this is a bug and will be fixed in the next version.
- Is there/Will there be a way to automate the settings of your product customisation before launching the game ? Via scripts or the empty FILEINFO.TXT that we can find in the products folders ?
The product customization settings are kept in FILEINFO.TXT. Any time you modify the settings through the in-game interfaces, they will be saved to FILEINFO.TXT and will continue to be carried forward to future games.

- How do we customise mod-added products ? Is that only the mod developper's doing or will we just have to add folders with the correct products names ?
Actually you can customize mod-added products just like the standard products. The game will automatically create folders with respective to the MOD chosen and you can add image files to the folders as you wish.
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David
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Re: Add product customisation in manufacturing units

Post by David »

Update: the requested feature has been implemented in the latest v3.0.08.

Please see http://www.capitalismlab.com/product-customization.html

The details can be found in the section "Choosing a Specific Tech Level for Your Manufacturing Unit".
Tufu
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Re: Add product customisation in manufacturing units

Post by Tufu »

Thanks for the update and the answers :)
piermario
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Re: Add product customisation in manufacturing units

Post by piermario »

Ciao David,
i notice ai company don't use custom products in my simulations.
Is this a bug or maybe we only can use new customizated products?
thanks
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Re: Add product customisation in manufacturing units

Post by piermario »

ciao finally i notice also AI companies use custom products but they are in same tab of parent product.
Examples: i created 4 variety of white wine but in products detailed tab they are in same window without any separation.
It will be possible to separate them, i mean in same city first display high quality products with it's name we give in customization and then less quality, so we can multiply a lot the product's.
This is an example screenshot of what i mean.
Thanks
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David
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Re: Add product customisation in manufacturing units

Post by David »

piermario wrote:Ciao David,
i notice ai company don't use custom products in my simulations.
Is this a bug or maybe we only can use new customizated products?
thanks
In the latest version 3.0.16, there is a new option called "Product Customization Range" that affects whether AI will use custom products or not.

Please see this page for more details: http://www.capitalismlab.com/setup-a-ne ... mpany.html
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David
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Re: Add product customisation in manufacturing units

Post by David »

piermario wrote:ciao finally i notice also AI companies use custom products but they are in same tab of parent product.
Examples: i created 4 variety of white wine but in products detailed tab they are in same window without any separation.
It will be possible to separate them, i mean in same city first display high quality products with it's name we give in customization and then less quality, so we can multiply a lot the product's.
This is an example screenshot of what i mean.
Thanks
This is a very good suggestion. After evaluating the feasibility and its impact on the game, Our dev team has decided to implement it. Stay tuned.
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Re: Add product customisation in manufacturing units

Post by piermario »

Wonderful David so the products will become thousand!
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