neville wrote:It would be great to see how many job openings are created with each building... I always seem to be struggling with no job openings, i have read media firms create a lot but it would be nice to know exactly how many. I personally wouldn't open a business if i didn't know how many people i needed to employ.
I agree it's a good idea to show how many employees a build required (I think the number fluctuated from different patches, since it's still beta, in some patches a unit can have just one employee, while in other patches have 16 to 20).
Although in current patch, city's unemployment rate has more to do with corporate profit tax rate than actually job openings from buildings. Like if you set a 5% to 10% rate, the unemployment will drop significantly regardless of population. I think that represent all the "invisible local small & medium" companies are hiring more people. Media firms jobs openings are more like a "temporary boost" in early game to create thousands of jobs (I think one set of news, radio, tv, provide about 10k), but when city with millions of people it would matter very little (like less than 1% of workforce for one set). And it's actually paying to get unemployment's down, since there's just so much media income can be generated in a city. If there are more than 3 or 4 sets of media, all of them will be losing money big time.
neville wrote:
I also wanted to mention the game has manufacturing, retail and advertising but your missing the services industries... transport, restaurants, hotels, insurance and so on. I would love to see these types of building in the game one day!
There's already a mod added a pseudo "insurance product"
http://www.capitalismlab.com/forum/view ... =39&t=3046 , but it's more or less like a manufacturing product, just with "virtual" raw materials (very high tech quality components), and don't actually function as "insurence". For restaurants, I think a lot of mods already have those, since the "factory" of restaurant is just a "kitchen", and easily to mod and change its name (however the service quality is not considered in the "restaurant store", only normal product stuff). As for hotels, I think it's easy to represent them with modded commercials, however since there's no turism mechanism, so they don't function like real hotels.
The only thing not moddable is the transportation, it's purely automatic. And I heard there was a plan for transportation DLC in the past, but somehow never came through. As for other services industries I think we will have to wait and see how Digital Age DLC will bring.