It would be great to see how many job openings are created with each building... I always seem to be struggling with no job openings, i have read media firms create a lot but it would be nice to know exactly how many. I personally wouldn't open a business if i didn't know how many people i needed to employ.
I also wanted to mention the game has manufacturing, retail and advertising but your missing the services industries... transport, restaurants, hotels, insurance and so on. I would love to see these types of building in the game one day!
Job openings & services
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Re: Job openings & services
+1 i agree with you.
Job opening it should be accord to economic GDP ex.if more supply but no have demand and it has decrease revenue from industry or retail store.so player will feel like a loss profit and then player will release employee and if factory player must reduce manufacture(delete some block manafacture). This is problem so make more challenge
So if what type of product is more high competitve rate.in the other hand when demand come down it
It will weak for retail store and relation to factory
If who is government if not have improve each factor.i think it must random event unemployee rate too high relate to people come out protest government it will relation next election
I interrest this jobopening.i think that a how many recruit employee (each build has control amout of employee)
+1 i see dev team do government dlc.i'm imagine ex. Transport government offer tender that has contract any year
bus line
Train line
Airsport line
(It has each color of line)
Wind energy
Water energy
Solar energy
Telecom government offer Tender channal
Ex. 2100mhz 1800mhz . 800mhz. 900mhz
Telecom must invest signel pole
I think non-exclusive license it will make more varie and government will renew comtinously auction
Maybe it random event some think like
Turbine has problem it not working so it will loss money too much.
Turbine has fire
It make problem for player that loss of opputunity cost and cost of repair
To sell electric to government
All of this my opinion that i image
Job opening it should be accord to economic GDP ex.if more supply but no have demand and it has decrease revenue from industry or retail store.so player will feel like a loss profit and then player will release employee and if factory player must reduce manufacture(delete some block manafacture). This is problem so make more challenge
So if what type of product is more high competitve rate.in the other hand when demand come down it
It will weak for retail store and relation to factory
If who is government if not have improve each factor.i think it must random event unemployee rate too high relate to people come out protest government it will relation next election
I interrest this jobopening.i think that a how many recruit employee (each build has control amout of employee)
+1 i see dev team do government dlc.i'm imagine ex. Transport government offer tender that has contract any year
bus line
Train line
Airsport line
(It has each color of line)
Wind energy
Water energy
Solar energy
Telecom government offer Tender channal
Ex. 2100mhz 1800mhz . 800mhz. 900mhz
Telecom must invest signel pole
I think non-exclusive license it will make more varie and government will renew comtinously auction
Maybe it random event some think like
Turbine has problem it not working so it will loss money too much.
Turbine has fire
It make problem for player that loss of opputunity cost and cost of repair
To sell electric to government
All of this my opinion that i image
Last edited by dimond on Sun Aug 28, 2016 6:10 am, edited 2 times in total.
Re: Job openings & services
I agree it's a good idea to show how many employees a build required (I think the number fluctuated from different patches, since it's still beta, in some patches a unit can have just one employee, while in other patches have 16 to 20).neville wrote:It would be great to see how many job openings are created with each building... I always seem to be struggling with no job openings, i have read media firms create a lot but it would be nice to know exactly how many. I personally wouldn't open a business if i didn't know how many people i needed to employ.
Although in current patch, city's unemployment rate has more to do with corporate profit tax rate than actually job openings from buildings. Like if you set a 5% to 10% rate, the unemployment will drop significantly regardless of population. I think that represent all the "invisible local small & medium" companies are hiring more people. Media firms jobs openings are more like a "temporary boost" in early game to create thousands of jobs (I think one set of news, radio, tv, provide about 10k), but when city with millions of people it would matter very little (like less than 1% of workforce for one set). And it's actually paying to get unemployment's down, since there's just so much media income can be generated in a city. If there are more than 3 or 4 sets of media, all of them will be losing money big time.
There's already a mod added a pseudo "insurance product" http://www.capitalismlab.com/forum/view ... =39&t=3046 , but it's more or less like a manufacturing product, just with "virtual" raw materials (very high tech quality components), and don't actually function as "insurence". For restaurants, I think a lot of mods already have those, since the "factory" of restaurant is just a "kitchen", and easily to mod and change its name (however the service quality is not considered in the "restaurant store", only normal product stuff). As for hotels, I think it's easy to represent them with modded commercials, however since there's no turism mechanism, so they don't function like real hotels.neville wrote: I also wanted to mention the game has manufacturing, retail and advertising but your missing the services industries... transport, restaurants, hotels, insurance and so on. I would love to see these types of building in the game one day!
The only thing not moddable is the transportation, it's purely automatic. And I heard there was a plan for transportation DLC in the past, but somehow never came through. As for other services industries I think we will have to wait and see how Digital Age DLC will bring.
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L is for Luxury, longing for splendid
E is for Elate, making others happy
A is for Amenable, a serene nature
Z is for Zeal, zest for wonderful life
A is for Admirers, all of you love me