But I got real close to pass the difficult transition period of early civic investment, where the population is just too low, hence I dropped down Public Expanses Index from 199 to 130 (in fact I tried 150 first, and that's actually when I figured out I came very close to balance the city's budget). And the difficulty is 510%. And this time I did survive the humanly impossible challenge, mostly due to all the lessons I learned from the failed higher difficulty game. Game setting of 510% difficulty is at the bottom of the screenshots. This is the city view after 5 years. And my businesses is going OK, and I'm the only corporation that has a positive operating profit. And I always like a small and compact city. Feel more like a home town. And I don't like giant corporation either, managing them is tiresome, but beautifully balanced tiny and focused businesses. I must say playing with a completely empty city from the start is a lot fun, and a lot of micromanagement. And it doesn't feel like playing Simcity type of city building game, but actually more like running a business. The trick to survive is to achieve goal early on to get bonus cash for the city, and carefully choose which civic building to start with, not all civic buildings are necessary from the beginning, and some less important buildings can be skipped like high tier sports, and keep quality of life high. Try to eliminate emigrating issue, just by keep those ratings above 50 in the yellow preferably but at least in the purple. And once have enough city budget from bonus, build media firm immediately to balance the city budget. Use your own corporation's capital to build houses for the city. The one thing very difficult to get rid of is Goods supply problem, but I guess for very low start-up capital, there aren't many option to provide all the goods, most of my investment goes to providing enough food.
One of the interesting thing in this game, is that one AI competitor Touch Base acted like a Real Estate focused corporation, so the city get a huge income from Proceeds from Land Sales at one point, and that's how it got nearly 200m cash in one sale (but even without that deal, the city is still in surplus overall).
One of the interesting thing is that, since AI competitors have too much start-up capital, it actually make the "difficulty" much easier. Since they can operate in the negative for so long. And they can provide raw materials for goods they produced. But on the other hand if there's no competitors or competitors' businesses are small, then my corporation can make more profit on my own, but it would take a longer for me to provide all those different goods myself. Which make my business easier, but the city's growth and quality of life harder. And I do feel a little frustrated by the AI. Not only AI mayor is very incompetent, if you don't micromanage them manually, they will spawn like crazy and broke the city in an instant. And seem to place civic buildings everywhere like random. And I don't know if its a bug or simply I manage the Public facilities too well, that Real Estate Corporation spawn an apartment in the middle of his land in nowhere. But it somehow get 100% occupancy. But the city's own apartment in much better location, got 0% occupancy, which is very odd. I'd think people would move out of nowhere into apartments next to public facilities and shops, once they are available (and actually cheaper, I only set at 70% to market price rent, and the base rent price is also cheaper, perhaps those tenants already signed timed contracts
And I really don't like how AI can just grab such large area of land and carve out that big of an empty space, where no civic buildings can be placed there, and make the facility coverage rate low, since I can not take care of those houses inside AI's territory. Maybe civic buildings should be allowed to build inside corporate purchased land, and the city pay reimbursement for the land. It happened in real life city all the time. (since the ability to build civic buildings is shifted from private corporations to the government) I feel like with an empty starting city, you will have to focused more on growing and managing the city, than your own business at this difficulty, there isn't much I can do with limited start-up capital. It's more like my company serve the city than the other way around. I wonder how long would it take for this city to reach 1 million population. In my other game with a developed city as source of income. I only managed to grow a new city to pass 1 million for more than 50 years. Perhaps I will try a 7 developed cities next, and see if it's really possible to diversify each city, due to pollution issue. (By the way there's a typo in the tooltip of Environment in Quality of Life, it should be "pollution level" at the end, not "population level") And here is the game setting screenshots.