I was playing a survival mode game, and had major fluctuation in commercial building occupancy. It went from over 90% then dropped to nearly 0%, and went backup to normal again after a year or so. It seems to be related to commercial building supply/demand value. It seems that only negative value allows commercial building occupancy growth. (on the other hand, apartment buildings have no such issue, negative value to slightly above 10 supply/demand is fine. The occupancy of apartments mostly depend on rents)
Is this intended for commercial buildings? Constantly fluctuation makes planning commercial district extremely annoying though.
Commercial building occupancy
Commercial building occupancy
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Re: Commercial building occupancy
We will investigate the problem.
Could you please provide us with your save game file and let us know the following?
1) The exact steps for triggering the bug with the save game
You can find save game files of Capitalism Lab from:
C:\Users\<your user name>\Documents\My Games\Capitalism Lab Post-Release Beta\SAVE
You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or email the save game file to us at info@enlight.com.
Could you please provide us with your save game file and let us know the following?
1) The exact steps for triggering the bug with the save game
You can find save game files of Capitalism Lab from:
C:\Users\<your user name>\Documents\My Games\Capitalism Lab Post-Release Beta\SAVE
You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or email the save game file to us at info@enlight.com.
Re: Commercial building occupancy
I've updated to 4.2.03 beta, the old save no longer works, so I'll have to start a new game to test if 4.2.03 still have the same issue.
I still have older version save of 4.2.02, where I was testing election. IIRC, the commercial buildings supply/demand should be close to 0 in both cities, just build one more commercial and the issue of dropping occupancy will show I think.
I still have older version save of 4.2.02, where I was testing election. IIRC, the commercial buildings supply/demand should be close to 0 in both cities, just build one more commercial and the issue of dropping occupancy will show I think.
- Attachments
-
- SAVE.zip
- (4.29 MiB) Downloaded 129 times
E is for Endear, all cute and cuddly
L is for Luxury, longing for splendid
E is for Elate, making others happy
A is for Amenable, a serene nature
Z is for Zeal, zest for wonderful life
A is for Admirers, all of you love me

L is for Luxury, longing for splendid
E is for Elate, making others happy
A is for Amenable, a serene nature
Z is for Zeal, zest for wonderful life
A is for Admirers, all of you love me
Re: Commercial building occupancy
This is the save file for commercial occupancy test with ver 4.2.03, one in Feb with negative Supply/Demand, and regular occupancy, the other in March an AI company build a new commercial building push to +3 supply/demand, running with fast speed, you will see the occupancy dropped like a stone in months to near 0 in every commercial building in the city.
- Attachments
-
- Commercial Occupancy.zip
- (3.24 MiB) Downloaded 118 times
E is for Endear, all cute and cuddly
L is for Luxury, longing for splendid
E is for Elate, making others happy
A is for Amenable, a serene nature
Z is for Zeal, zest for wonderful life
A is for Admirers, all of you love me

L is for Luxury, longing for splendid
E is for Elate, making others happy
A is for Amenable, a serene nature
Z is for Zeal, zest for wonderful life
A is for Admirers, all of you love me