Autosave frequency
Posted: Wed Jan 02, 2013 7:15 am
The autosave feature needs more functionality. There is no downside to having such improvement.
I propose a simple control to set the autosave interval in real time minutes. Right now I do want to autosave every 5 minutes. I would implement a range from 0-99, where 0 indicates disabled.
Currently, the game autosaves every Feb 1. But the length of a year depends on our play-style. In some games, one year will pass by in a few minutes. Yet other times it can take more than a couple hours for a year to go by, and I risk losing all that work to a crash.
I'm reluctant to highlight that the game is generically crashing more often than we would like, as reported by many of us. http://www.capitalismlab.com/forum/view ... =10&t=1120. My last two games happened to both crash before I finished the first year.
Related is that the number of autosaves to keep could be specified in a script file.
I propose a simple control to set the autosave interval in real time minutes. Right now I do want to autosave every 5 minutes. I would implement a range from 0-99, where 0 indicates disabled.
Currently, the game autosaves every Feb 1. But the length of a year depends on our play-style. In some games, one year will pass by in a few minutes. Yet other times it can take more than a couple hours for a year to go by, and I risk losing all that work to a crash.
I'm reluctant to highlight that the game is generically crashing more often than we would like, as reported by many of us. http://www.capitalismlab.com/forum/view ... =10&t=1120. My last two games happened to both crash before I finished the first year.
Related is that the number of autosaves to keep could be specified in a script file.
