Autosave frequency

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Autosave?

Yes, autosaving is better than crashing.
16
84%
No thanks.
3
16%
 
Total votes: 19

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Esoteric Rogue
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Autosave frequency

Post by Esoteric Rogue »

The autosave feature needs more functionality. There is no downside to having such improvement.

I propose a simple control to set the autosave interval in real time minutes. Right now I do want to autosave every 5 minutes. I would implement a range from 0-99, where 0 indicates disabled.

Currently, the game autosaves every Feb 1. But the length of a year depends on our play-style. In some games, one year will pass by in a few minutes. Yet other times it can take more than a couple hours for a year to go by, and I risk losing all that work to a crash.

I'm reluctant to highlight that the game is generically crashing more often than we would like, as reported by many of us. http://www.capitalismlab.com/forum/view ... =10&t=1120. My last two games happened to both crash before I finished the first year.

Related is that the number of autosaves to keep could be specified in a script file.
WilliamMGary
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Re: Autosave frequency

Post by WilliamMGary »

+1
Kane
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Re: Autosave frequency

Post by Kane »

It would be definitely a good idea to set a autosave frequency.
It may be enough to give 3-4 options for this (monthly, quarterly, half-yearly, yearly)
nemanjanv7
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Re: Autosave frequency

Post by nemanjanv7 »

@ Esoteric Rogue: I agree with you, autosaves should be determined by the real-time minutes rather than ingame time in years, quarters or months, as ingame time is relative and it doesn't take into account the effort taken to pull through the year. Some years are tougher than others depending on the amount of new projects you undertake or restructuring in business etc.

You've got my vote :D
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Esoteric Rogue
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Re: Autosave frequency

Post by Esoteric Rogue »

nemanjanv7 wrote:@ Esoteric Rogue:

You've got my vote :D
Cool beans.
Kamino72
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Re: Autosave frequency

Post by Kamino72 »

@ Esoteric Rogue: +1
greewoch
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Re: Autosave frequency

Post by greewoch »

actually I was going to open a topic with the exact same name 2 weeks ago, after having a game crash and waste over 2 hours of gametime (borrowed 2 billion dollars of loan and create apartment sections, lots of produce & store chains for 7 city etc)

I didnt feel like to play since then.

definetely +1 for the idea, 15mins real life time for the autosave could be a lifesaver for me.
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Esoteric Rogue
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Re: Autosave frequency

Post by Esoteric Rogue »

Bump and a smile. :D
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David
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Re: Autosave frequency

Post by David »

You may want to know that this suggestion is now scheduled for implementation for version 2.4.00.
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Esoteric Rogue
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Re: Autosave frequency

Post by Esoteric Rogue »

David wrote:You may want to know that this suggestion is now scheduled for implementation for version 2.4.00.
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