Capitalism Lab Release version 12.0.82 Patch

General discussions about the release versions of Capitalism Lab
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David
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Capitalism Lab Release version 12.0.82 Patch

Post by David »

Capitalism Lab Release version 12.0.82 patch is now available for download at:
https://caplab.becdn.net/CR12082-12060.zip

IMPORTANT: This patch must be applied on top of version 12.0.60 or later. If you haven't installed it, please download the full version from https://www.capitalism2.com/forum/viewtopic.php?t=10642

Then extract the ZIP file to your Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab game app icon on your desktop and select “Open File Location” to open the folder.

Version 12.0.82
Fixed the issues with duplicating factories and service firms reported in
https://www.capitalism2.com/forum/viewt ... 132#p47132

Modified the code to improve the game’s compatibility running under Linux.

The screenshot hotkey has been updated: you now capture the screen using CTRL + F12 instead of CTRL + F11, aligning the feature with the common screenshot key used in many games.

New graphics for parks in sizes 2×2, 3×3, and 4×4 (available only in the full installer for version 12.0.82).


Version 12.0.81
Fixed the game slowdown issue in version 12.0.80

Added a software company progress indicator to the city map.
Fixed the issue where idle managers continued managing certain firm types, as reported in the forum post: https://www.capitalism2.com/forum/viewt ... 118#p47118

Resolved the Digital Guide bug reported in:
https://www.capitalism2.com/forum/viewt ... 116#p47116

Fixed a crash related to using custom display scale.


Version 12.0.80
Fixed the scenario goal issue in a localized language, as reported in https://www.capitalism2.com/forum/viewtopic.php?t=10755

Fixed the crash bug in https://www.capitalism2.com/forum/viewt ... 048#p47048
Please note that production of software products in factories must be set up using the big [Set up Software production] icon next to the big [+] icon. Manully setup of layout plans cannot produce software products.

Fixed the bug related to Farm Equipment reported in
https://www.capitalism2.com/forum/viewt ... 054#p47054

Fix the bug that shows a question mark between the colored square and the corporation name

Fixed the issue running version 12 in Linux, as reported in https://www.capitalism2.com/forum/viewtopic.php?t=10756

Fixed a bug where the screen scaling settings are reset to their default values after exiting.

Fixed a bug related to bonds in a corporate merger.

Fixed an issue with the launcher related to displaying webpages.

Version 12.0.79
The New Capitalism Lab Launcher version 2.0 with a modern look.

New icons for the city page in the Information Center.

Fixed the "Total New Cities to Emerge" Bug reported in https://www.capitalism2.com/forum/viewtopic.php?t=10744

Fixed the insurance AI company bug reported in https://www.capitalism2.com/forum/viewtopic.php?t=10752


Version 12.0.78
You can now capture the screen in Capitalism Lab by pressing CTRL + F11. The game will save the current screen as a PNG file and then display a confirmation message showing the file’s location.

When the player runs the game for the first time, the game will ask the player to select a language if it detects that the Windows is non-English and the local language is supported in the game.

Fixed: a bug with the graph popup on the Firm detail window.

Fixed the inconsistency units/lbs in Electronic Components (due to the large file size, this fix is only available in the full installer of v12.0.78)

Fixed a rare crash bug in the score report.

Fixed the bug with help.cpp line 886 error msg.


Version 12.0.77
Fixed: a bug introduced in 12.0.76 that could halve the output of a manufacturing unit.

Version 12.0.76 (Auto Patch will update to this version automatically)
Fixed a savegame compatibility bug when using Banking and Finance DLC.

Version 12.0.75
Added the ability to lock individual credit‑rating allocations on the Bank Headquarters screen so they stay fixed while you adjust the others.
For the full details, please see: https://www.capitalism2.com/forum/viewtopic.php?t=10733

Image

Version 12.0.74 (Auto Patch will update to this version automatically)
Increased the font size of help text and updated the highlight colors for both tutorial and help content to improve visibility.

Fixed a crash that occurred when the player set the CMO’s brand awareness rating target to zero.

Added Turkish language support — special thanks to Muharrem for translating all game text into Turkish.


Version 12.0.73 (Auto Patch will update to this version automatically)
Fixed a rare crash bug.

Version 12.0.72
Fixed — An invalid video mode/resolution setting (e.g. from a corrupt CONFIG.DAT) could crash the game at startup with a Vgabuf.cpp Line 275 error. It is now automatically reset to a working default.

The dropdown filters in the Pick Supplier window now stay open while you browse different options, and only close when you double click a selection.

Fixed the bug with "Total New Cities to Emerge" script command. This issue has been fixed so that the game now correctly generates the number of new cities as specified in the script.

Fixed the bug that the Pick Supplier window does not sort the products by name alphabetically if there are too many products.

Fixed a bug with high-priced products manufacturing.


Version 12.0.71 (Auto Patch will update to this version automatically)
Fixed a bug with the Go Back icon (shortcut key: Q).

Fixed an issue that occurred when hovering over the new retail store list icon in the crop selection box.

Fixed the [Stock Exchange] tab scrolling bug reported on the forum.


Version 12.0.70 (Auto Patch will update to this version automatically)
Fix the bug with Software firm's project management unit that was caused by version 12.0.69

Version 12.0.69
The Music volume slider in the Option menu now adjusts both the music and video volume.

Fixed a bug where a park is built on a natural resource site.
https://www.capitalism2.com/forum/viewt ... 845#p46845

Fixed the following bug with the script command: AI May Establish New Cities=Yes

Fixed a bug in the global stock market where stock prices may collapse.

Fixed a bug in the global stock market with the error message "stock_global.cpp line 184"

The CapLab Mod downloader has been updated to include Magitek v1.32.


Version 12.0.68 (Auto Patch will update to this version automatically)
Fixed an issue in the Global Stock Market where a company’s P/E ratio could become negative when initially defined in a MOD.

Fixed a bug that occurred when the Automobile product class was disabled while the Farm Equipment feature was enabled.

Added new images for the IPO banner and the Seaport banner.


Version 12.0.67 (Auto Patch will update to this version automatically)
Fixed an issue in Tutorial 1 that occurred when playing in a localized language.

Fixed a crash that occurred when selecting Flat Logo Mode while using a mod whose number of flat logos did not match the number of normal logos. The Flat Logo option will now be disabled automatically in this situation.

Updated the DLC banners for improved presentation.

Version 12.0.66
Fixed an issue on the Setup New Subsidiary screen where entering the new company’s initial capital caused unintended changes to the subsidiary’s Corporation Name.

Fixed a rare crash bug that occurred when clicking on a farm.

In the crop selection list box, any crop that can be sold in retail stores (via a mod) will display an icon. When hovering the mouse over the icon, it will pop up a box listing the types of stores that can sell it.

Version 12.0.65 (Auto Patch will update to this version automatically)
Fixed the crash bug that occurred when viewing a farm when the Farm Equipment feature is enabled.

Version 12.0.63 (Auto Patch will update to this version automatically)
Fixed the bug with accessing the Farm Equipment menu.

Version 12.0.62 (Auto Patch will update to this version automatically)

Added new script commands:
[CES DLC]
AI May Establish New Cities=Yes/No

[Experimental DLC]
Farm Equipment=Yes/No
Farm Equipment Cannot be Imported=Yes/No
Farm Equipment Purchase Modifier=<1 to 500>

New Cities Will Emerge=Yes/No
Emerge Starting from This Year=<Year>
Years Between New City Emergence=<1 to 10>
Random Interval Between New City Emergence=Yes/No
Total New Cities to Emerge=<1 to 14>

Industry Expertise Only=Yes/No

The Script Generator has been updated to support the new script commands in version 12 including the ones above:
https://www.capitalismlab.com/script-generator/

Magitek’s version in the Mod Downloader has been updated from v1.2 to v1.21


Version 12.0.61 (Auto Patch will update to this version automatically)
Fixed the bug with the error message ZipFile.cpp line 292.

Fixed the bug with viewing clients.

Fixed the bug with COO’s policy of not changing products.
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Re: Capitalism Lab Release Candidate version 12.0.61 Patch

Post by joaquinjsb »

subsidiaries seems to not be able to start from zero? I recruited the whole team, but they are not able to create new firms/factories etc, only headquarters, what's wrong here?

https://www.swisstransfer.com/d/dc20bcd ... 18cc0fd58f
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Re: Capitalism Lab Release Candidate version 12.0.61 Patch

Post by David »

joaquinjsb wrote: Mon Apr 27, 2026 4:34 pm subsidiaries seems to not be able to start from zero? I recruited the whole team, but they are not able to create new firms/factories etc, only headquarters, what's wrong here?

https://www.swisstransfer.com/d/dc20bcd ... 18cc0fd58f
It is possible that the subsidiary lacks cash to expand its business.
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Re: Capitalism Lab Release version 12.0.68 Patch

Post by bycomet »

8 seaports are set in the setting, but the generated city has no seaport. Is it normal?
BYC__001.zip
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Re: Capitalism Lab Release version 12.0.68 Patch

Post by David »

bycomet wrote: Sun Jun 07, 2026 6:43 am 8 seaports are set in the setting, but the generated city has no seaport. Is it normal?
BYC__001.zip
It seems that the game wasn't able to find space to build seaports on this map. I started a new game with the same settings, and seaports were generated normally.
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Re: Capitalism Lab Release version 12.0.68 Patch

Post by bycomet »

David wrote: Sun Jun 07, 2026 7:55 am
bycomet wrote: Sun Jun 07, 2026 6:43 am 8 seaports are set in the setting, but the generated city has no seaport. Is it normal?
BYC__001.zip
It seems that the game wasn't able to find space to build seaports on this map. I started a new game with the same settings, and seaports were generated normally.
Might be similar to the previously mentioned issue of "not having enough sea to generate harbors." Now I’ve encountered another issue of "not having enough land to generate a mine." On the minimap, there’s a green, unoccupied aluminum mine near the coastline, but I can't find it on the map. Perhaps there isn’t enough land there? Neither I nor the AI can purchase this aluminum mine.
Fortunately, a harbor sells aluminum, otherwise, aluminum would be permanently unavailable in this game session! He who controls the aluminum controls the game.
1.jpg
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BYC__002_part1.zip.zip
(4 MiB) Downloaded 67 times
BYC__002_part2.zip.zip
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Re: Capitalism Lab Release version 12.0.68 Patch

Post by bycomet »

1.jpg
1.jpg (632.53 KiB) Viewed 5819 times
An update to the above issue. AI finally bought this mine. It was spawned on a park, so invisible to human player.
This issue happened before:
https://www.capitalism2.com/forum/viewt ... 768#p44768
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Re: Capitalism Lab Release version 12.0.68 Patch

Post by David »

bycomet wrote: Tue Jun 09, 2026 12:34 pm 1.jpg
An update to the above issue. AI finally bought this mine. It was spawned on a park, so invisible to human player.
This issue happened before:
https://www.capitalism2.com/forum/viewt ... 768#p44768
I've informed the dev team about this. They will be working on a fix.
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Re: Capitalism Lab Release version 12.0.68 Patch

Post by Speculateur »

Hi David,

I don't know this has been discovered before, but there seems to be a serious bug in the global stock market that all global stocks' earnings would go down (maybe every century/millennia?) and the stock prices would go down to 0 eventually and the game would crash...

(First time posting here after lurking since Cap2, I don't know how to upload the saved game, but attached the s/s here)
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Re: Capitalism Lab Release version 12.0.68 Patch

Post by David »

We will investigate the problem.

Could you please provide us with your save game file?

You can find save game files of Capitalism Lab from the C:\Users\<your user name>\Documents\My Games\Capitalism Lab\SAVE

You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or emailing the save game file to us at info@enlight.com.

If your save game file is too large for attachment, you may check out this post about how to send us large files: https://www.enlight.com/forum/viewtopic.php?f=13&t=2473
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