Proposal: Improving Service Sector Efficiency for Better Gameplay Experience

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stockrpg
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Proposal: Improving Service Sector Efficiency for Better Gameplay Experience

Post by stockrpg »

Managing the service industry can feel tedious due to the limited supply capacity of each department, especially when trying to cover an entire city. This often forces players to repeatedly construct multiple departments, leading to fatigue.

Would it be possible to either increase the service output per department or simplify the system to improve player convenience? For example, the retail sector benefits from e-commerce, which partially streamlines operations. A similar approach could enhance the experience in the service sector as well.
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