Suggestion of Improvement

General discussions about the release versions of Capitalism Lab
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kie99
Level 4 user
Posts: 110
Joined: Wed Oct 05, 2011 3:07 am

Suggestion of Improvement

Post by kie99 »

Hi Hi..

I'm have been think few points of suggestion

1. Capitalism should have created 3 type of area ( Residential , Commercial and Industrial )

Currently Capitalism, we can build heavy industry on middle of the city.. It is not very practial..

2. Currenty there is limitation on issuing new share.. Capitalism should offer more option such as share split and maybe board of director or create annual board meeting

3. I believe there is some error in the R&D , If I'm researching 1 product for 10 years , after 10 years product research will done and update to factory.. The issue is once the R&D updates the factory , the factory level will reset to level 1 again , even though you had reached factory with production / manufacturing level...

4. AI will build mine and oil well, but when the stock depleted to 0 (Zero ) , the mine and oil still there and generating lost for AI.
I think the mine or oil well should automatic destroy once the stock is Zero

5. AI supply chain improvement, I have been wondering with AI build factory without manufacturing anything?? Capitalism should improve on the AI performance

6. Once factory produce A good , we can sell the good as Internall sale or No Internal sell.. I suggest we should create few options such as Invite certain company to sell or sell only to own group of company

7. Currently the price, we need to set manually for expamle I have 4 Jewery Store with 2 product @ 4 City, this mean i need to adjust the price by 32 times??? Can we make 1 button for the price / city?? or any other which are more convinience??

8. Should remove the price limit and include the worldwide price index, for example i build gold mine and i can sell at 400/ KG and AI will buy it even thought the selling price for Gold Jewelery ( Finish Good ) maybe around 300 only...
Instead of above, Price must be determine by Worldwide price and AI should compare the price before buying..

Hope above help.. In case , i found more i will update again

Thank you
kie99
Level 4 user
Posts: 110
Joined: Wed Oct 05, 2011 3:07 am

Re: Suggestion of Improvement

Post by kie99 »

Hi Hi.

Continuing from above..

Point # 9 , I believe we should include the Stock Exchange company as Listing Company.. Also provide more option regard for listing such as de-listing or allocating for Strategic partner.. Because If I'm contrl 100% of the share, what is the point of public listing.. maybe only to know the market worth of the company??

Point # 10, We should create 1 company for Stock Exchange.. In term of financial, every transaction ( buy / sell / other )there is fee / charges incur to generate the revenue..

Point # 11, I'm thinking for more complex political aspect such as becoming a Mayor of a city so we can built more better city to attrac investor .. Of course, We are looking more on Financial / business aspect of the game

THank you
Zeptepi
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Joined: Tue Oct 11, 2011 3:15 am

Re: Suggestion of Improvement

Post by Zeptepi »

Rather than starting a new topic I thought I'd add mine to this one :

I thought of a way of making Mansions actually worth buying. When you click on your mansion and open the mini window you receive a third option on that window, this option reads "Build home office" (if you haven't already built it, or "Go to home office" once it has been built). Construction cost of the home office could be set at around ten percent of the 'land and building cost' value listed in the Mansion mini window. Going to your home office would open a configuration window similar to the 'Aquire technology' window used in the HQ, and would list your own and the other corporations and allow you to configure a scrolling 'ticker tape' display which would keep track of a number of share prices (colour coded like traffic lights, green for increasing share prices, amber for unchanged, red for decreasing) - this ticker tape would be displayed on your main window just above the main information bar at the bottom of the screen. Maybe there could also be a cost per month for this feature, to represent a form of subscription to the stockmarket for use of their feed or what ever.
MR.CEO
Posts: 7
Joined: Thu Oct 06, 2011 4:41 am

Re: Suggestion of Improvement

Post by MR.CEO »

Hi guys! Is there a certain date to when the add-on will be released?
Now for some suggestions..
1. I think you make new models and textures for the building and all that. im not asking for 3d or anything like that just make new ones because the current ones look outdated.
2. also you should make certain regions for manufacturing and retail and a suburbs area where you could not build any factories. its wierd to see factories right next to houses. :mrgreen:
Bigcat
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Joined: Fri Nov 25, 2011 3:11 pm

Re: Suggestion of Improvement

Post by Bigcat »

"1. Capitalism should have created 3 type of area ( Residential , Commercial and Industrial )

Currently Capitalism, we can build heavy industry on middle of the city.. It is not very practial.."

I totally agree with you. In real world, government will restrict the land use on the city as the advice by town planner.

As like as timber land provide logs in game, I also suggest to add grass land for livestock and crop land for farm.
Favian
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Joined: Wed Jan 25, 2012 4:35 am

Re: Suggestion of Improvement

Post by Favian »

In addition to Zeptepi's suggestion about mansions, I suggest giving the players the option to buy bigger mansions such as condos or hotels or high rise building to show off their wealth! When you have 1 billion in personal cash... somehow the idea of buying a 50,000 mansion doesn't seem very attractive. ;)
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David
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Re: Suggestion of Improvement

Post by David »

"1. Capitalism should have created 3 type of area ( Residential , Commercial and Industrial )

Currently Capitalism, we can build heavy industry on middle of the city.. It is not very practial.. "

In the new version, AI will always move factories from downtown areas to suburban or rural areas. See this topic for details: viewtopic.php?f=7&t=216
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David
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Re: Suggestion of Improvement

Post by David »

"3. I believe there is some error in the R&D , If I'm researching 1 product for 10 years , after 10 years product research will done and update to factory.. The issue is once the R&D updates the factory , the factory level will reset to level 1 again , even though you had reached factory with production / manufacturing level... "

This is actually not a bug. You may see page 49 of the Cap2 manual:

"If your corporation successfully completes an R&D project on a specific
product, the production technology of that product improves. Then, you can
upgrade your manufacturing units so that they benefit from the improved
technology. To upgrade a manufacturing unit, highlight it and select the
Upgrade Tech button in the unit detail area. A message asks for your
confirmation. If you agree to proceed, the new production technology is
applied to the unit and the quality of the manufactured products rises.

If the unit’s level is higher than level one, a message informs you that
upgrading production technology will decrease the unit’s level by one level.
The unit’s level is downgraded because installing new production equipment
and applying new production techniques means most workers’ experience
becomes obsolete. While they go through a new learning process, their
productivity drops."
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David
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Re: Suggestion of Improvement

Post by David »

The following 2 issues should have been fixed/improved in the new version:


4. AI will build mine and oil well, but when the stock depleted to 0 (Zero ) , the mine and oil still there and generating lost for AI.
I think the mine or oil well should automatic destroy once the stock is Zero

5. AI supply chain improvement, I have been wondering with AI build factory without manufacturing anything?? Capitalism should improve on the AI performance
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