I wonder if it's possible to expand the script system to allow the player to determine what products are sold at the sea port initially. Perhaps expand the functions under the city code, so in addition to the number & type of ports in a city but also the products.
Just a thought.
Script - Setting Products
- Esoteric Rogue
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Re: Script - Setting Products
Good thought.Arcnor wrote:Just a thought.
- The 10 Real Cities script and the methodology used.
- TwitchTV
