Hi CapLab community,
I'm in the middle of a game right now and I just have an idea for a mod that would fit well with the business simulation. Instead of just creating a classic supermarket chain, we could manage things like game margins, bonus attractiveness (in-game “offers”), and operating license issues, a bit like how spingranny operates. Has anyone here ever modded a business like this before? Managing risk and large transaction volumes could add a real challenge to the service economy side of the game. I think it would be cool to try.
New building: Simulate a Casino in the game
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Jennie
- Posts: 1
- Joined: Mon Dec 15, 2025 9:36 am
New building: Simulate a Casino in the game
Last edited by Jennie on Tue Dec 30, 2025 9:21 am, edited 1 time in total.
- David
- Community and Marketing Manager at Enlight
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Re: New building: Simulate a Casino in the game
I would recommend that you post your suggestion on the Suggestions forum at http://www.capitalism2.com/forum/viewforum.php?f=14
I also suggest that you create a poll for your suggestion to gauge the community's interest in it. There would be a higher chance that the dev team will implement it if the interest level is high.
You could see some examples of the polls in the Suggestions forum at http://www.capitalism2.com/forum/viewforum.php?f=14
For more info about new feature requests evaluation process, please see: http://www.capitalism2.com/forum/viewto ... =14&t=7052
I also suggest that you create a poll for your suggestion to gauge the community's interest in it. There would be a higher chance that the dev team will implement it if the interest level is high.
You could see some examples of the polls in the Suggestions forum at http://www.capitalism2.com/forum/viewforum.php?f=14
For more info about new feature requests evaluation process, please see: http://www.capitalism2.com/forum/viewto ... =14&t=7052