Communication Devices not in R&D Product Classes

Technical support requests for Capitalism Lab
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Woodruff
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Communication Devices not in R&D Product Classes

Post by Woodruff »

I'm not sure if this is a bug in Capitalism Lab or one of the DLCs or mods. But here is something I've noticed...in the "Select Product Class" for hiring staff for research (R&D buildings), "Communication Devices" isn't an option. However, it is a class of products in the game.
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Stylesjl
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Re: Communication Devices not in R&D Product Classes

Post by Stylesjl »

Which version are you using? I just tried it and I could hire them:
Comm.png
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Are you using a mod? It might be the case that the mod does not have communication devices.
Woodruff
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Re: Communication Devices not in R&D Product Classes

Post by Woodruff »

Oh, I should have thought to include that information in my original post, I apologize. I am running the DirectDraw version 11.0.76 with the RealWorld mod version 14.3
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Re: Communication Devices not in R&D Product Classes

Post by Stylesjl »

You are right, that category is missing.

The reason why is because all of the communication devices can only be accessed via tech:
Techs.png
Techs.png (255.66 KiB) Viewed 2428 times
Basically you need to set the R&D center to research the techs required for the communication device. In this case 2G and Digital Photography:
Digital.png
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Woodruff
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Re: Communication Devices not in R&D Product Classes

Post by Woodruff »

Ah, I see! Thank you, I appreciate your assistance.

Next question then...is there an update to either the base program or the RealWorld mod that will get me to the point you were initially looking at, or is that actually a situation created by using the RealWorld mod?

In other words, if I were so inclined, how would I get my game to the point where that could be found within the R&D section?
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Stylesjl
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Re: Communication Devices not in R&D Product Classes

Post by Stylesjl »

Woodruff wrote: Sun Jul 27, 2025 9:35 pm Ah, I see! Thank you, I appreciate your assistance.

Next question then...is there an update to either the base program or the RealWorld mod that will get me to the point you were initially looking at, or is that actually a situation created by using the RealWorld mod?

In other words, if I were so inclined, how would I get my game to the point where that could be found within the R&D section?
It is a side-effect of the RealWorld Mod. I would assume that if at least one product wasn't based on researching techs, then the Communication category would appear in the list (and I think only that one product could be researched). But you would need to change the mod's source code.
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Re: Communication Devices not in R&D Product Classes

Post by Woodruff »

Got it. Thank you again for your great explanations.
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