Last night i thought about small quickwin improvements that can be usefull :
1) as the game size grow fast (100Mb to near 1Gb in 1 year, more with the mods), it would be great to be able to select the installation path to install it on another disk rather than to install it on system disk where space is limited

2) as the game is more and more complex, a real wiki that explain how to make things can be usefull. I thnik mainly about new players. (I play capitalism since capitalism+ so i can reverse think the things and learn with trial&error, but next generation have a different mindset). I'd prefer a webpage with some screenshots and text, it's more efficient than videos. (it can be ingame too, if possible, of course)
3) i love scripts, but why don't you integrate this parameters in the main game options? it should be easier for everybody and avoid errors. maybe add this options in each related tabs or add an expert tab or something

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4) about unit improvement, i'm agree that most of them are linked to training, but about manufactoring ones should be linked to specific efficiency researchs or costly upgrades. Produce more with less or produce faster. So a research about quality and another about efficiency. Maybe a technological research to complete each product research?
5) i always play with all products locked. I'd a little disapointed that we can't lock semiproducts too. That's not logic for me to need a research to make leatherbelt but be able to make plastic or CPU without it, it's higly technological... can you add an option for this? or maybe split this product in semiproduct basics and semiproducts advanced and allow to lock the advanced? Or just lock everything if it don't stress the IA too much?
6) (don't kick me), i put a coin again on the multiplayer, even a basic one that we can play on LAN (as capitalism2). We can find a way with a VPN or expose the server to other players

7) digital companies could use some CPU or computers as input to supply a full ecosystem
8) saturation of market should be more accurate. For exemple people need to eat food each day so they buy food frequently. But a bed lifetime is near 10 years. So when everybody has one the sell should drop. Then or try to motivate people to immigrate and house them (with bed) or make a technological breakthrou to motivate people to change beds more often (like for smartphones LOL)
9) i thought about refurbish business. When people buy new goods they can sold old ones to specific companies (physical or online/e-commerce) as in real life. And become kind of local competitor.
Thanks for reading
CHOUM