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I gave this a try - the balance seems to be okay for the human player. The start is a bit rough but once the stock/bond market returns kick in the profits start coming in and are not too high. What I have noticed is that the AI now appears to be at a greater disadvantage, they seem to struggle to make themselves profitable and once the first big stock market downturn occurs they tend to get wiped out and bankrupted. To be fair this will also happen to an unwary human player as well.David wrote: ↑Tue Jun 11, 2024 8:56 amYes, the profitability of insurance companies is now more in line with other types of business.
The dev team didn't provide specific on the gameplay balance tweaking. I think the general goal is to make it more fun.
Maybe you could give it a try. If you think further tweaking is needed or it turns out that the gameplay is not better than the previous version, I would forward your suggestions and comments to the dev team for further improvements.
I think the big difference is that since the Underwriting Profit is lower the Stock/Bond returns are much more important. This means that it is much easier I think to run into a problem with the Equity level falling below 0% (which triggers a demand for a cash transfer). This is something the AI does not seem to handle all that well (I must admit it takes me by surprise sometimes).
It should be noted that Stock/Bonds returns frequently fluctuate due to bond/stock price changes and inflation.
It should be noted that this issue is for the following settings:
Moderate Numbers of AI Insurance players.
Moderate Stock Market Performance/Insurance Claims.
Normal Global Stock Market starting level.
Obviously you will get different results if you tweak these settings, but since this is the 'Standard' level that most players will use, it is worth balancing this out.
Here is an example save game I have to this effect:
https://file.io/V5PpuVz1elz4
You will see that my two competitors are struggling to stay above 0% in their equity levels, which is basically killing them: