Warehouse Capacity Modifier script line in the upcoming version 11.0:
[SPECIAL RULES]
Warehouse Capacity Modifier=<50-500>
This script line allows you to adjust the storage capacity of all warehouses in the game. The value can be set between 50% and 500% of the default warehouse capacity.
Consider your desired gameplay balance when adjusting this value. Extremely high capacities may reduce logistical challenges, while very low capacities could make inventory management more difficult.
Warehouse Capacity Modifier script line in the next major version 11.0
- cantdownloadit
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Re: Warehouse Capacity Modifier script line in the next major version 10.1
Hoping for a natural resources production modifier to go with it 

- David
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Re: Warehouse Capacity Modifier script line in the next major version 10.1
Natural resources is limited by the reserve quantity of the Natural resource site. So even if mines can extract them very fast, you will run out of reserves soon and have to build new mines. Given this, is a natural resources production modifier still useful?cantdownloadit wrote: ↑Tue Jul 30, 2024 3:34 pm Hoping for a natural resources production modifier to go with it![]()
- cantdownloadit
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Re: Warehouse Capacity Modifier script line in the next major version 10.1
I always use the unlimited natural resource setting so presumably?David wrote: ↑Tue Jul 30, 2024 3:41 pmNatural resources is limited by the reserve quantity of the Natural resource site. So even if mines can extract them very fast, you will run out of reserves soon and have to build new mines. Given this, is a natural resources production modifier still useful?cantdownloadit wrote: ↑Tue Jul 30, 2024 3:34 pm Hoping for a natural resources production modifier to go with it![]()
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Re: Warehouse Capacity Modifier script line in the next major version 10.1
Just a thought. maybe could have
[SPECIAL RULES]
Warehouse Capacity Modifier=<RND(50-500)>
[SPECIAL RULES]
Warehouse Capacity Modifier=<RND(50-500)>
- David
- Community and Marketing Manager at Enlight
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Re: Warehouse Capacity Modifier script line in the next major version 10.1
Interesting idea. I've forwarded your suggestion to the dev team.