BUG: Headhunting rules not followed or UI is wrong about loyalty

Technical support requests for Capitalism Lab
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marc5477
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Joined: Mon Feb 07, 2022 12:32 am

BUG: Headhunting rules not followed or UI is wrong about loyalty

Post by marc5477 »

I have an issue where the AI continuously is able to headhunt my micro-blog researchers even when their loyalty is near 90%. Here is the history of this bug:
  • Not sure if this matters, but I did headhunt these guys originally near the start of the game when the AI still had them at 30 loyalty.
  • For almost a decade they were safe at about 80.5% loyalty and training turned off
  • As soon as I turned training on, I bumped loyalty above 90%. I also hired a CTO at this time and set him in charge. In less than a month, the AI was able to headhunt two of them. I can see that the 3 guys remaining all still have loyalty at about 89% (skill of 35) so I doubt the other 2 fell all the way down below 80% in such a short time.
  • Interestingly, after being headhunted, the loyalty displayed at my competitors firm is 71%... I cant understand how thats possible if they headhunted them. Shouldnt they have given them a huge raise pushing them over 100%?
Other things that might have happened to create this bug:

Sometimes I mess up the salaries and I have to deduct to fix it. Maybe this creates some sort of number clipping bug that doesnt show right in the UI? Something like this: I generally set my salary increase to 6% but when the game loads it sets the salary increase to 50% automatically. It doesnt save the 6% I set prior. What happens is I sometimes I forget to change that and I might click the "raise salary" button and overshoot over 100% accidentally. I then roll back the salary below 100% to fix my click error. I am thinking that maybe there is a bug in here. However, I obviously dont do this often nor am I certain that I did that with the micro-blog researchers. So this may be nothing.
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David
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Re: BUG: Headhunting rules not followed or UI is wrong about loyalty

Post by David »

You may set the "Talent System" on the Digital Age DLC New Game Settings menu to "Greatly Simplified mode".

https://www.capitalismlab.com/digital-a ... -settings/

Talent System
If this is set to Simplified, all talents start with a skill level of 50. If this is set to Greatly Simplified, loyalty and headhunting features of the talent system are disabled too.


In the Full mode and Simplified mode, the CTO shares the AI's code which is to only set the main unit of the R&D team's loyalty to 80. The rest of the team's loyalty targets depend on the CTO's preference.

The logic behind this is that if the AI and CTO are to set all talents to 80 loyalty uniformly, the talent system will become meaningless and it is better to use the Greatly Simplified mode instead which basically serves the same purpose.
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