(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

Discuss modding and share your mods with the community in this forum.
Post Reply
jbvisual
Level 4 user
Posts: 124
Joined: Fri Jan 10, 2014 11:46 pm

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by jbvisual »

gamebak wrote: Mon Mar 19, 2018 2:24 pm Any fix for this issue?

Code: Select all

Error in Company Details.txt [frederic oudea] is not a valid person name.
It booted correctly initially, but when I got back into the game I couldn't run it anymore due to that error. Any way to fix that?

I did attempt to restart the game, reset the mod as well, but it didn't do the trick. Not really sure what to do in this case. I'm running v 5.1.30 release.
Sounds like a names file is corrupt. My advise, check the "C:\Users\[username]\AppData\Local\Capitalism Lab\MOD\Data\Persons.dbf" file.
Otherwise, just uninstall the game, remove all folders (dont forget to backup your savegames and layout plans).
Reinstall your game, update the game, install the mod and update the mod. (and replace your savegames and layout plans)
gamebak
Level 2 user
Posts: 26
Joined: Sat May 27, 2017 9:02 pm

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by gamebak »

Hey,
I did reinstall and didn't work, did a test with 5.3.3 as well and I finally got it working with the beta version 5.4 patch.
In case some others are having the same issue that's the fix that worked for me.
Svamp
Posts: 4
Joined: Sun Feb 05, 2017 2:12 am

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Svamp »

Anyone else having issues with invention dates on products? I tried setting the startdate to 1960 but things like mp3 radios and mobilephones get invented directly. It appears like the products have invetiondates in the mod, but game seems to ignore them. Anyone else successfully used an earlier startdate? I have tested both with and without post release beta, tested both versions of the mod, same issue.
Glenn-Philipp
Level 2 user
Posts: 22
Joined: Thu Feb 08, 2018 4:38 pm

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Glenn-Philipp »

I have the same problem. How can one solve it??
Glenn-Philipp
Level 2 user
Posts: 22
Joined: Thu Feb 08, 2018 4:38 pm

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Glenn-Philipp »

hello, small question the mod is so far really great. But for banks companies there is really little commandment. could one still change it and eg. Different insurance companies still add or other bank products like securities, ec cards service etc.
woody
Level 2 user
Posts: 49
Joined: Thu Oct 22, 2015 1:40 pm
Been thanked: 1 time

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by woody »

Svamp wrote: Fri Mar 23, 2018 2:35 am Anyone else having issues with invention dates on products? I tried setting the startdate to 1960 but things like mp3 radios and mobilephones get invented directly. It appears like the products have invetiondates in the mod, but game seems to ignore them. Anyone else successfully used an earlier startdate? I have tested both with and without post release beta, tested both versions of the mod, same issue.
Actually it's not working with those mods.

As the full mod data (11.28/11.23) is not available, it's not possible to make it work.

Some data in "Product_Types.dbf" needs to be changed.

CANINV_YR,N,4,0 = Year the product may be invented
INVENT_YR,N,3,0 = Years needed to research

It's not working with products with product tech.
slazar
Posts: 1
Joined: Sun Apr 01, 2018 4:19 pm

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by slazar »

Hi,

Mod version 11.28
Bug in Farmed Sardins price, it's way too high.
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10976
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 131 times
Been thanked: 413 times

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by David »

gamebak wrote: Mon Mar 19, 2018 2:24 pm Any fix for this issue?

Code: Select all

Error in Company Details.txt [frederic oudea] is not a valid person name.
It booted correctly initially, but when I got back into the game I couldn't run it anymore due to that error. Any way to fix that?

I did attempt to restart the game, reset the mod as well, but it didn't do the trick. Not really sure what to do in this case. I'm running v 5.1.30 release.
This issue has been fixed in the latest release version 5.4.07 which you may download from viewtopic.php?f=7&t=4887
Krankenhausen2
Posts: 14
Joined: Fri Feb 03, 2017 7:03 pm

Re: (MOD) REALWORLD 11.28 (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by Krankenhausen2 »

Hi piermario!

You have made some great updates to the mod, especially using the content of the digital age dlc. Do you by any chance also have an update to the source code with this new content?
piermario
Mod Expert
Mod Expert
Posts: 428
Joined: Sun Oct 31, 2010 6:12 am
Has thanked: 31 times
Been thanked: 46 times

Re: (MOD) REALWORLD 11.29 FULL (it requires Digital Age DLC to run) and 11.23 for all DLC (by Piermario)

Post by piermario »

NEW RELEASE 11.29 FULL: i upload full source to stimulate someone to merge RW mod with other mods (i don't have enough time for this big work!!!), new products, fix and balancies.
Links in first page.
Thanks all for feedbacks!
Post Reply