(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

Discuss modding and share your mods with the community in this forum.
Post Reply
jbvisual
Level 4 user
Posts: 124
Joined: Fri Jan 10, 2014 11:46 pm

Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)

Post by jbvisual »

And the mod 11.21 version Also works with cap 4.5.26

Enjoy!
Allkauf
Posts: 5
Joined: Sat Sep 02, 2017 10:15 am

Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)

Post by Allkauf »

Hello,
thanks for your great mod!!!

May i ask for a list , which crop have do be planted when and harvest then ?

In Post RElease 4.5.24 Beta i still get the Error : Company DEtails.txt [Computer OS] is not a valid product-. :oops:

Regards Allkauf
jbvisual
Level 4 user
Posts: 124
Joined: Fri Jan 10, 2014 11:46 pm

Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)

Post by jbvisual »

Allkauf wrote:Hello,
thanks for your great mod!!!

May i ask for a list , which crop have do be planted when and harvest then ?

In Post RElease 4.5.24 Beta i still get the Error : Company DEtails.txt [Computer OS] is not a valid product-. :oops:

Regards Allkauf
Post release 4.5.24 is known with this issue
Install 4.5.25 instead and update this to 4.5.26
Note: first remove all game data manualy (files + peronal data)
Allkauf
Posts: 5
Joined: Sat Sep 02, 2017 10:15 am

Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)

Post by Allkauf »

How to get those 5.25 and 5.26 files?
Wich files do you mean : C: ...........Post Beta Release/ * and what else ?

Greetz
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10976
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 131 times
Been thanked: 413 times

Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)

Post by David »

The latest version v.4.5.27 is now available for post-release beta.

You may download it from: http://www.capitalism2.com/forum/viewto ... =10&t=4246
royalt
Translation Contributor
Translation Contributor
Posts: 58
Joined: Fri Apr 21, 2017 1:08 pm

Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)

Post by royalt »

Uninstalled my Post-Release Beta and deleted the folders:
C:\Users\*\AppData\Local\Capitalism Lab Post-Release Beta
C:\Users\*\Documents\My Games\Capitalism Lab Post-Release Beta

Installed the 4.5.27 Beta installer (thx for that btw!) and have installed the mod without installing my translation files. I too get the Error : Company Details.txt [Computer OS] is not a valid product technology name.

(works fine in the release with patch 4.4.29)
User avatar
David
Community and Marketing Manager at Enlight
Posts: 10976
Joined: Sat Jul 03, 2010 1:42 pm
Has thanked: 131 times
Been thanked: 413 times

Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)

Post by David »

Installed the 4.5.27 Beta installer (thx for that btw!) and have installed the mod without installing my translation files. I too get the Error : Company Details.txt [Computer OS] is not a valid product technology name.
We will fix this in the next patch v4.5.28.
geek180
Level 2 user
Posts: 32
Joined: Sat Jul 22, 2017 12:47 am

Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)

Post by geek180 »

I found a bug, I can't find anyone else reporting. It appears some of the new products are not researchable. I started a game focused on Drugs and noticed that Antibiotics, Analgesics, and Vaccines do not appear as options for research in the R&D Centers. I just now noticed the issue and haven't poked around to find more products that are missing, but I wouldn't be surprised if there were more. Is there an easy fix for this? Or do we need to wait for an update?
piermario
Mod Expert
Mod Expert
Posts: 428
Joined: Sun Oct 31, 2010 6:12 am
Has thanked: 31 times
Been thanked: 46 times

Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)

Post by piermario »

Ciao, you have to research first the required missed techs; example for vaccine: celle research and vaccination at minimum level 30 and then start to produce vaccine
jbvisual
Level 4 user
Posts: 124
Joined: Fri Jan 10, 2014 11:46 pm

Re: (MOD) REALWORLD 11.21 for Digital Age DLC (by Piermario)

Post by jbvisual »

Hi piermario,

Is it possible to edit the amount of available talents available for R&D centers?
When i have your mod enabled. the amount of products is higher than the amount of available Talents.

(and even when there will be just enough Talents available, Some of them are worthless. When i use just one talent of lvl 50 or lower on a product, the technology distribution if higher than the tech advancement)

I use Cap v4.5.27 and Realworld 11.21.
DLC Sub and Tech.
Post Reply