(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario

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moneytheory
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Re: (MOD) REALWORLD 10.25 - The Revolution (by Piermario)

Post by moneytheory »

I just tried 10.25 and i am still getting the same error on file J-RD.CPP line 797
cbtendo
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Re: (MOD) REALWORLD 10.25 - The Revolution (by Piermario)

Post by cbtendo »

piermario, it seems that you forgot to add the REALWORLD folder into the uploaded zip file in 10.25

Oh yeah, why is sports store size 3x3? When it's built, the graphic size looks like that it was made for 2x2 lots
Parkerrush92
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Re: (MOD) REALWORLD 10.25 - The Revolution (by Piermario)

Post by Parkerrush92 »

Ciao Pierre Mario,

In regards to Davids comment, I have had issues with sourcing. I believe it occurred mostly with the development of backpacks in the context of my own firms operated by my operating officer. I believe there was a problem with nylon.

I'm loving how the cities are developing in the game with this mod!

I have run into the same fatal error mentioned above and am hoping for a solution.

I'm currently attempting to simulate 200 years of gameplay, and have now several times been interrupted by fatal errors.

Parker
woody
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Re: (MOD) REALWORLD 10.26 - The Revolution (by Piermario)

Post by woody »

Cool Mod!

But does the 1900 script not work anymore?
piermario
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Re: (MOD) REALWORLD 10.26 - The Revolution (by Piermario)

Post by piermario »

woody wrote:Cool Mod!

But does the 1900 script not work anymore?
I will add again in new release
Gamechangernation
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Re: (MOD) REALWORLD 10.26 - The Revolution (by Piermario)

Post by Gamechangernation »

Will this mod ever be compatible with the release Version? :D :D :D :D
shiwui
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Re: (MOD) REALWORLD 10.26 - The Revolution (by Piermario)

Post by shiwui »

Hi Piermario, why under 10.26. all the products are ready to manufacture? There is no need R&D to invent those products any more.
piermario
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Re: (MOD) REALWORLD 10.26 - The Revolution (by Piermario)

Post by piermario »

Ciao maybe it's because you use the year 2000 script, in new release you will find a year 1900 script, you can use that one.
shiwui
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Re: (MOD) REALWORLD 10.27 - The Revolution (by Piermario)

Post by shiwui »

I tested 10.27 with 1900 script, still all products are ready to manufactured. Here is my screenshot.
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bundyaxl
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Re: (MOD) REALWORLD 10.27 - The Revolution (by Piermario)

Post by bundyaxl »

Just a suggestion.

For the automotive products.

Make engines be manufactured from cast iron or aluminum castings and engine components made of steel and plastic.
The aluminum casting engine would be used for higher end cars and maybe the cast iron would phase out for future models.
For engines too it would be nice to split up to inline 4 (low end), V6 (mid range) and V8 (high end) and cast iron/aluminum variants of each.
Maybe i4 turbo for premium eco engine and V8 turbo for hyper cars.

Also for high end cars make the car body be made from carbon, aluminum and glass, also keep the original car body for lower end.
And aluminum rubber wheels for high end cars.

Also add sports car and hyper car as the high end cars.

Sports would be like a higher end Mercedes/Audi/BMW and hyper car would be like Ferrari/Bugatti/Koenigsegg.
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