Search found 98 matches
- Sun Apr 27, 2025 12:00 am
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Re: Proposal for Improving Asset Management Convenience During M&A
Currently, during M&A activities, there are often many overlaps between the acquired company’s assets—such as factories, retail stores, and R&D centers—and the acquiring company’s existing operations. However, manually demolishing or reorganizing these assets one by one is extremely tedious and ...
- Sun Apr 27, 2025 12:12 am
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Re: Do you think it is necessary to impose an export ceiling on export cargoes?
In general there does need to be a limit on export volumes as otherwise you could just create an entire economy that consisted exclusively of nothing but exports without regard to retail stores or local customer demand.
Having said that I think the export system could be improved:
- From what I ...
Having said that I think the export system could be improved:
- From what I ...
- Tue May 13, 2025 7:02 am
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Re: Improve Auto-Placement Logic for Civic Buildings + Add Capacity Customization
Yes, I do think there should be a script or even modding capability to increase the capacity of civic buildings, if only to help reduce the problem of having to build lots of civic buildings in mods where cities grow to a high population.
The auto-placement logic I think should be improved as well ...
The auto-placement logic I think should be improved as well ...
- Tue May 13, 2025 8:35 am
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Re: [Suggestion] Add Flowers & Tobacco to Supermarkets + City Competitiveness Bonuses
From what I understand flowers are not in the standard game so I am not sure what you mean by having them in Supermarkets.
In the case of Tobacco, yeah I do often see cigarettes being sold in supermarkets so I think it makes sense to sell them there.
In the case of Tobacco, yeah I do often see cigarettes being sold in supermarkets so I think it makes sense to sell them there.
- Tue May 13, 2025 8:47 am
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Re: Disasters, Monsters and Events
I do think there should be a greater variety of potential random disasters but I think they should be more realistic and not the 'Sim City' types.
For example:
- Factory/Retail/Farm/etc workers go on strike at X - production stops for Y days.
- Disease outbreak in livestock population - x heads of ...
For example:
- Factory/Retail/Farm/etc workers go on strike at X - production stops for Y days.
- Disease outbreak in livestock population - x heads of ...
- Tue May 13, 2025 8:54 am
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Re: Separate Domestic and Export Pricing + Add Export Quota Control
Yes, I agree. Distinct prices for exports and domestic sales as well as the ability to restrict production would be a good idea I think. Especially since the prices for exports and domestic sales should not be the same in general.
The reason why:
- Exports are straight from the production facility ...
The reason why:
- Exports are straight from the production facility ...
- Sun Jun 08, 2025 1:27 am
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Re: Enhancing the Export Company System – From Static Sales to Strategic Expansion
I do like these ideas, being able to sell to other countries and compete against other companies for exports is I think a good way to improve the export system.
The countries could be listed as export clients and you could see what price/quality they are looking for and over time perhaps the ...
The countries could be listed as export clients and you could see what price/quality they are looking for and over time perhaps the ...
- Sun Jun 15, 2025 8:16 pm
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Re: Question about modding vanilla buildings
I want to modify the details of vanilla buildings — is there a way to do this?
:D
According to the Advanced Modding Guide posted on the official website, it should be possible using the Building Modifier.dbf file.
However, I couldn't find the Building Modifier.dbf file in the latest Mod_kit or ...
- Thu Jun 26, 2025 10:10 am
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Tutorial Improvement Suggestions
I was just going through the tutorials to check what new players were being shown about the game and I noticed that there were a few things that could be improved:
- The Manufacturing Tutorial does not make any mention of using the big plus icon to set up an item to manufacture. I think some ...
- The Manufacturing Tutorial does not make any mention of using the big plus icon to set up an item to manufacture. I think some ...
- Thu Jun 26, 2025 12:01 pm
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Re: Tutorial Improvement Suggestions
Some further thoughts I have as well:
- In the first tutorial there should be a reference to changing the game speed - making the game go faster, slower or paused. This is only first mentioned in the R&D Tutorial.
- The tutorials don't really explain speciality stores - it should be explained what ...
- In the first tutorial there should be a reference to changing the game speed - making the game go faster, slower or paused. This is only first mentioned in the R&D Tutorial.
- The tutorials don't really explain speciality stores - it should be explained what ...