I do think there should be a greater variety of potential random disasters but I think they should be more realistic and not the 'Sim City' types.
For example:
- Factory/Retail/Farm/etc workers go on strike at X - production stops for Y days.
- Disease outbreak in livestock population - x heads of ...
Search found 27 matches
- Tue May 13, 2025 8:47 am
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- Tue May 13, 2025 8:54 am
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Re: Separate Domestic and Export Pricing + Add Export Quota Control
Yes, I agree. Distinct prices for exports and domestic sales as well as the ability to restrict production would be a good idea I think. Especially since the prices for exports and domestic sales should not be the same in general.
The reason why:
- Exports are straight from the production facility ...
The reason why:
- Exports are straight from the production facility ...
- Wed May 14, 2025 10:28 am
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Re: Improve Auto-Placement Logic for Civic Buildings + Add Capacity Customization
2. Allow mod/script-based customization of capacity
Allow players to adjust the service capacity of civic buildings (e.g. how many citizens a school or hospital can support) via scripts or mod settings.
This would be especially helpful for custom scenarios or large cities, giving creators more ...
- Thu May 15, 2025 4:32 pm
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Re: Proposal for Revamping Agriculture and Logistics: Enhancing Immersion Through Core Resource Supply Systems
I've liked the idea of transportation companies for a long time. Would work well especially in the real world mod. The idea for farm inputs makes sense. You should make a poll.
- Fri May 16, 2025 12:11 pm
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Factory Extension
There is Farm extension which is very good, instead building multiple farms..
Can we have the same for factory?? Factory extension.
I am playing RealWorld MOD and to balance production, i need build 24 MEGA Factory of CPU and 24 MEGA Factory CCD plants
Can we have the same for factory?? Factory extension.
I am playing RealWorld MOD and to balance production, i need build 24 MEGA Factory of CPU and 24 MEGA Factory CCD plants
- Wed May 21, 2025 6:37 pm
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Change main company name
An option to allow the player to change their main company name, as we can only do it with subsidiaries. To add another layer of difficulty, there should be an option requiring players to pay a small charge ($1-$5000) for it to take effect
- Sun Jun 08, 2025 1:27 am
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Re: Enhancing the Export Company System – From Static Sales to Strategic Expansion
I do like these ideas, being able to sell to other countries and compete against other companies for exports is I think a good way to improve the export system.
The countries could be listed as export clients and you could see what price/quality they are looking for and over time perhaps the ...
The countries could be listed as export clients and you could see what price/quality they are looking for and over time perhaps the ...