The latest post-release version 2.700 has MOD support for modifying and adding buildings.
See these web pages for details:
Modding existing buildings:
http://www.capitalismlab.com/advanced-m ... dings.html
Add new buildings:
http://www.capitalismlab.com/advanced-m ... dings.html
MOD support for modifying and adding buildings
Re: MOD support for modifying and adding buildings
The modding is going to be FUN
Lets design a fastfood joint .
And only store types buildings can be modded? Can we mod factories look? even apartment, etc? Haven't installed the beta yet, will know more after digging into it.
Lets design a fastfood joint .
And only store types buildings can be modded? Can we mod factories look? even apartment, etc? Haven't installed the beta yet, will know more after digging into it.
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Re: MOD support for modifying and adding buildings
Why can't I find buildings.dbf, or images/buildings folder in the mod_kit folder in the new 2.7.00 beta? I have to manually add them?David wrote:The latest post-release version 2.700 has MOD support for modifying and adding buildings.
See these web pages for details:
Modding existing buildings:
http://www.capitalismlab.com/advanced-m ... dings.html
Add new buildings:
http://www.capitalismlab.com/advanced-m ... dings.html
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Twitch channel : twitch.tv/ancientbuilder
Youtube channel : www.youtube.com/user/countingtls
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Youtube channel : www.youtube.com/user/countingtls
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- David
- Community and Marketing Manager at Enlight
- Posts: 9395
- Joined: Sat Jul 03, 2010 1:42 pm
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Re: MOD support for modifying and adding buildings
The problem has been fixed. Please download the installer file again.
Re: MOD support for modifying and adding buildings
Ok I've seen the update, and at lot of images for buildings. Since there's a folder called "Buildings (Original)", does that means it can be "replaced" within that folder, or any new buildings images have to be placed in the buildings and building_icons folder to get packed inside the mod, and those in "Buildings (Original)" don't need to get packed? (and the original folder doesn't contain original icons for build menu, hence any new icons for new buildings have to be manually designed by modder as well?)
It's interesting to see a building called Internet So, is there a future plan to "simulate" Internet company as well? It would be interesting to get different type of infrastructure building that include new mechanism, like data center, Information industries don't follow the traditional manufacturing process model, so I don't think it's quite possible purely using just mod to "mimic" them yet.
It's interesting to see a building called Internet So, is there a future plan to "simulate" Internet company as well? It would be interesting to get different type of infrastructure building that include new mechanism, like data center, Information industries don't follow the traditional manufacturing process model, so I don't think it's quite possible purely using just mod to "mimic" them yet.
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Twitch channel : twitch.tv/ancientbuilder
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Youtube channel : www.youtube.com/user/countingtls
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- David
- Community and Marketing Manager at Enlight
- Posts: 9395
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 21 times
- Been thanked: 56 times
Re: MOD support for modifying and adding buildings
Yes, any new buildings images have to be placed in the buildings and building_icons folder to get packed inside the mod, and those in "Buildings (Original)"counting wrote:Ok I've seen the update, and at lot of images for buildings. Since there's a folder called "Buildings (Original)", does that means it can be "replaced" within that folder, or any new buildings images have to be placed in the buildings and building_icons folder to get packed inside the mod, and those in "Buildings (Original)"
Correct.(and the original folder doesn't contain original icons for build menu, hence any new icons for new buildings have to be manually designed by modder as well?)
You're right. It is not possible as we are still trying to figure out a feasible way to let players customize new types of firms in the service industry.It would be interesting to get different type of infrastructure building that include new mechanism, like data center, Information industries don't follow the traditional manufacturing process model, so I don't think it's quite possible purely using just mod to "mimic" them yet.