Basic Utility and City Stuff
Posted: Sat Sep 30, 2023 12:53 am
I have searched the forum but not find any suggestion about this. So, how about basic utilities? Electricity, water, and maybe waste processing. some things can be created with this, utility company, population demands, city rating.
Utility company is obvious, aside from water and electricity there can be also waste processing company. Just waste collector/transporter/incinerator company which get grant(right?) from government or full waste recycling company which produce product from waste and get profit without grant.
Then population demand for electricity and water. But i don't really know if the game need these lol. But there can be waste supply.
Then city rating of basic utilities and cleanliness which influence population migration
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Other small things, how about seaport owned by city? Or is there already freight income from seaport to city?
And maybe devs can spice up more about city management, so i can really feel about managing a city. Maybe put more problem, demonstration, criminal, traffic, or disaster and city need to actually repair instead of just money-lost event. Or if too hard to implement, just add more, much more varied events. Then player can read all of those news in media company UI
and road can be more explored, if not hard to implement. Road tarrif and fees, trasport company, road accident and disaster, influencing safety and healthcare sector, and further, insurance company.
Or maybe too complex to implement, just add more events
Sorry for bad English
Utility company is obvious, aside from water and electricity there can be also waste processing company. Just waste collector/transporter/incinerator company which get grant(right?) from government or full waste recycling company which produce product from waste and get profit without grant.
Then population demand for electricity and water. But i don't really know if the game need these lol. But there can be waste supply.
Then city rating of basic utilities and cleanliness which influence population migration
_________________
Other small things, how about seaport owned by city? Or is there already freight income from seaport to city?
And maybe devs can spice up more about city management, so i can really feel about managing a city. Maybe put more problem, demonstration, criminal, traffic, or disaster and city need to actually repair instead of just money-lost event. Or if too hard to implement, just add more, much more varied events. Then player can read all of those news in media company UI
and road can be more explored, if not hard to implement. Road tarrif and fees, trasport company, road accident and disaster, influencing safety and healthcare sector, and further, insurance company.
Or maybe too complex to implement, just add more events
Sorry for bad English