Alarm Feature
Posted: Fri Apr 07, 2023 12:19 pm
Sorry for my poor English.
What are your thoughts on alarm functions for games?
(A feature that automatically stops the progress of the game like New Invention)
I think it would improve QOL of the game if we could choose to have it only once, every month, every year, etc.
(It might be nice to have semi-annual or quarterly as well).
Examples of my failures:
1. I thought about selling tobacco in the early stages of the game.
I was so busy building that I forgot to build my farm.
The Sowing month passed and the sale was a year later.
2. I made a graph with csv output function on December 31 every year.
I was so engrossed in the acquisition of another company that I realized it was February.
What are your thoughts on alarm functions for games?
(A feature that automatically stops the progress of the game like New Invention)
I think it would improve QOL of the game if we could choose to have it only once, every month, every year, etc.
(It might be nice to have semi-annual or quarterly as well).
Examples of my failures:
1. I thought about selling tobacco in the early stages of the game.
I was so busy building that I forgot to build my farm.
The Sowing month passed and the sale was a year later.
2. I made a graph with csv output function on December 31 every year.
I was so engrossed in the acquisition of another company that I realized it was February.