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need more challenge

Posted: Sun Nov 21, 2021 4:21 pm
by choum
Hello,

I play capitalism lab for years , itested many mods and for now IA is really not challenging. I played capitalism+ (yes i'm old) and i remember to had more challenge then. I play around 200% difficulty, and often in survivial city mode to get a harder start.
(yeah IA is agressive and with lot of cash too...) Most of time i play with 100% product reinvent parameter ;)

points that bother me :
- we can win too much money too fast, i'm on my 10th year and i have 1 000 millions and don't know what to do with that (i bought back 1 competitor already).
- research is really too easy/not expensive enough, so it's quickly a pain to manage 50 R&D centers. I played capitalism world 4, and it's great to have to develop near 10 techs before be able to build a computer :) (and many research takes 20 years or more in a full staffed R&D center)). I played the chinease cheab mod, and i liked to have to get many tech research in extra, like for digital DLC. Maybe you could rework the system with this ones. On another hand develop a CPU or a wallet should not have the same cost (million vs billions). So maybe change the maintenance cost of each type of R&D unit, for exemple 10M/months/unit for CPU? OS is harder to develop than a photoshop product ;)
- IAs sell researchs too cheap, 2 Millions for a 5 years research really? why not 1M or 2M per quality point/tech point ? maybe with a deprecate price with time after some years. It would be great to be able to buy their tech but with lower level. Like this IA keep expert level (95 for exemple) and i buy for cheap the tech level 10 just to unlock my production chain.
- IAs research and do simple products, they seem to avoid complex chains. Sometimes i need 15 factory to build 1 product (more with mods héhé). So they do food, alcohol, etc but no cars, computers, etc. It's sad. Sometimes IA research many products but never build factories, even if they have lot of money left. Sometimes IA build R&D or factory but nothing inside them ?!? (on last version, i didn't noticed this on 6.x)
- city building upgrades, it's a pain to manage 20 police stations per town, or many town halls. Would it be possible to upgrade them (and to win some space then, choice to the mayor). Or keep the same system with bars but increase the cost and power of the buildings and their maintenance?
- sell units seem to be underpowered for farms, a full farm with 8 crops units and 1 selling units is not able to sell everything before the next crop batch. Even if i pump it with big wherehouses (that empty faster than they fill).
- a way to manage pollution would be great, with a town policy ($$$), or some researchs, or some buildings like garbage collectors or CO2 collectors
- buildings with different size sucks with map roads, it would be great to have most of them on 2x2 (with priority on city buildings like police, museum ,etc), and maybe have some 1x1 buildings to fill the empty spaces, like small offices, jewellery or food stores (smalls ones in real world)
- get alarms when a farm get some new procuts to sell. Often i put crop units, and need 1 year to have them ready to process, and i found them 2 or 3 years later because i forgot to manage them... too much micomanagement with towns
- maybe add some BIG buildings that cost 100M or 1000 Millions, like crazy office, factories or huge commercial building 6x6 with 5 or 6 floors and boosed units
- add a way to negociate with IA: for exemple an IA that have an oil well and has plastic technology. Ask them to build a plastic factory and sign a contract for a 5 years supply at a fixed price. Or ask them to invest in plastic research, etc ;)
- make building more expensive (R&D complex and big factories at most)

Thanks for reading ;)

Re: need more challenge

Posted: Sat Dec 11, 2021 4:25 pm
by CapitalismLabStory
I have an idea for you, you can do different things to make things interesting.

Start a game and do poorly for a few years, then the challenge is to reverse it back in other words you are taking over a failing company.

Another option is to maybe ask people who have saves that have gone horribly wrong to give you the save file and you try to rescue their company. I can give you one 😂

Another option is to attempt a real life scenario. Pretend it's a real life game and do what you normally would do the way you are. Start with as little money as possible and play that way. Not sure about you but personally I would never borrow as much as I do in the game 😂 without borrowing money the game becomes interesting challenge in terms of growth especially when opponents are good.

Hope this helps :)

Re: need more challenge

Posted: Mon Dec 13, 2021 12:55 pm
by choum
i really rarely borrow money.
I'd like smart AI, or multiplayer héhé ;)

Re: need more challenge

Posted: Mon Dec 13, 2021 2:29 pm
by CapitalismLabStory
Haha for reals? How do you expand quickly then?
I also didn't really borrow money unless I'm broke and just to survive till profits kick in but when I played the real estate scenario there wasn't another way than just borrowing 😂

Re: need more challenge

Posted: Thu Dec 16, 2021 4:14 pm
by choum
no so hard
1) farms (with max training) and associated store, quickly make money
2) a full 9 slot R&D to develop a new product (i always play with 100% product reinvention), if possible something to leverage my farm product already available. Or beds as it's cheap to buy a forest and a small factory
3) keep existing R&D improve product
4) time to time build a commercial building
5) goto 2) LOL

Re: need more challenge

Posted: Sat Dec 18, 2021 6:08 pm
by CapitalismLabStory
Awesome thanks :)

I do do #1. Lesson I learned was to never give training over to COO especially with farms. They kill your business.

Ah, so you need to discover everything? Never tried that sounds more interesting.

Do #3 all the time.

#4 i started building apartments now, is commercial more profitable?

#5 lol

Re: need more challenge

Posted: Sun Dec 19, 2021 9:03 am
by choum
commercials have better ROI but can be dangerous un case of bad economy if you have too much of them. group them and try to focus to increase zone price with parks or else ;)
i never use AI CCO, CTO or other they are too dumb, so i have to micromanage hundred of buildings by myself ...

Re: need more challenge

Posted: Sun Dec 19, 2021 10:38 pm
by CapitalismLabStory
Yeah, the Ai COO can really mess things up. The Breakthrough in Training one I am doing it myself and since I am expanding to dominate market share I simply just apply all t my stores. I really don't get how COO policy works. At full profit they make it so high you almost never sell anything and firm makes losses and then and full market share they even sell at cost price and in between they go crazy the way they like. Really annoying lol