Capitalism Lab Release version 6.8.07 installer now available
Posted: Mon Apr 05, 2021 8:18 am
Capitalism Lab Release Version 6.8.07 full version installer has been released.
Please download and run the installer from https://caplab.b-cdn.net/Capitalism_Lab_Installer.exe
Please note that save games older than v6.8.00 are not compatible with this new version.
New Features and Improvements:
New Graphics
New graphics for the Discount Megastore

New graphics for the Park.


New Feature - Firm Duplication
With the new firm duplication function, you can effortlessly create a new copy of an existing firm. The types of firms that can be duplicated include retail stores, farms, factories and warehouses.
For details, please see https://www.capitalismlab.com/improveme ... plication/


MOD Scenarios
Starting with this version, modders can now create custom scenarios for their mods.
For details, please see: https://www.capitalismlab.com/mod/mod-scenarios/
Interface Improvements
New background image for the “Out of Cash” window.

New icons for product Prices, Quality rating, Brand ratings and Overall ratings.

New staff icons.

On the screen for hiring a c-suite executive, the game now shows the expertise list below the salary information.

On the Corporations screen, you can now double-click a product on the product dominance list to open its Product Detail window.
The Product Filter below the mini map – you can now right-click on the Product Filter button to set the filter based on the current firm's selected product.
The pollution icon below the mini-map has been improved.
When you disabled the display of all apartment and commercial buildings (shortcut key: Ctrl-C), the gray shades are now painted on the location where the buildings are hidden. The same applies to the “show filtered firms only” feature (shortcut key: Ctrl-F).
Gameplay Balance Improvement
Fine-tuned the stock price behavior when you buy and sell the same stock frequently.
The calculation of freight costs of industrial goods has been improved. It now calculates the freight costs based on the distance to the nearest seaport supplying industrial goods.
New Experimental Script Variables For Customizing Game Logic
[CES DLC]
Migration Rate Modifier=5
//It modifies the rate at which people immigrate to a city. 100 is the standard value. A lower value means a slower migration rate.
Disable Local Economy=Yes
//When the local economy is disabled, there will be no local competitors selling products and no local businesses creating jobs.
Firm Employment Effect=1
// The effect of firms' job creations on the city's total employment.
// If this is larger than 1, then for each job created by a firm, the city's employed population size will be increased by 1 x <Firm Employment Effect> times.
Public Facilities Capacity Modifier=10
//It modifies the capacity of all public facilities. 100 is the standard value. It also modifies the setup cost and operating expenses of all public facilities.
Please note that these script variables are experimental in nature and are not officially supported. In the words, if it turns out that they do not work out well after the experiment, they may be removed from the game or be changed substantially.
Mod Kit
You can now find old building images used in previous versions of Capitalism Lab in <Your CapLab folder>\MOD_kit\Images\Buildings (old)
They are included in the mod kit as resources for modders. Feel free to repurpose them for other building types as you see fit.
Please download and run the installer from https://caplab.b-cdn.net/Capitalism_Lab_Installer.exe
Please note that save games older than v6.8.00 are not compatible with this new version.
New Features and Improvements:
New Graphics
New graphics for the Discount Megastore

New graphics for the Park.


New Feature - Firm Duplication
With the new firm duplication function, you can effortlessly create a new copy of an existing firm. The types of firms that can be duplicated include retail stores, farms, factories and warehouses.
For details, please see https://www.capitalismlab.com/improveme ... plication/


MOD Scenarios
Starting with this version, modders can now create custom scenarios for their mods.
For details, please see: https://www.capitalismlab.com/mod/mod-scenarios/
Interface Improvements
New background image for the “Out of Cash” window.

New icons for product Prices, Quality rating, Brand ratings and Overall ratings.
New staff icons.
On the screen for hiring a c-suite executive, the game now shows the expertise list below the salary information.

On the Corporations screen, you can now double-click a product on the product dominance list to open its Product Detail window.
The Product Filter below the mini map – you can now right-click on the Product Filter button to set the filter based on the current firm's selected product.
The pollution icon below the mini-map has been improved.
When you disabled the display of all apartment and commercial buildings (shortcut key: Ctrl-C), the gray shades are now painted on the location where the buildings are hidden. The same applies to the “show filtered firms only” feature (shortcut key: Ctrl-F).
Gameplay Balance Improvement
Fine-tuned the stock price behavior when you buy and sell the same stock frequently.
The calculation of freight costs of industrial goods has been improved. It now calculates the freight costs based on the distance to the nearest seaport supplying industrial goods.
New Experimental Script Variables For Customizing Game Logic
[CES DLC]
Migration Rate Modifier=5
//It modifies the rate at which people immigrate to a city. 100 is the standard value. A lower value means a slower migration rate.
Disable Local Economy=Yes
//When the local economy is disabled, there will be no local competitors selling products and no local businesses creating jobs.
Firm Employment Effect=1
// The effect of firms' job creations on the city's total employment.
// If this is larger than 1, then for each job created by a firm, the city's employed population size will be increased by 1 x <Firm Employment Effect> times.
Public Facilities Capacity Modifier=10
//It modifies the capacity of all public facilities. 100 is the standard value. It also modifies the setup cost and operating expenses of all public facilities.
Please note that these script variables are experimental in nature and are not officially supported. In the words, if it turns out that they do not work out well after the experiment, they may be removed from the game or be changed substantially.
Mod Kit
You can now find old building images used in previous versions of Capitalism Lab in <Your CapLab folder>\MOD_kit\Images\Buildings (old)
They are included in the mod kit as resources for modders. Feel free to repurpose them for other building types as you see fit.