My Experience with Insurance Co.
Posted: Fri May 29, 2020 11:02 pm
Played a game with insurance companies for the first time, and I have to say, it has been implemented quite nicely. I am using version 6.4.10.
Only things that have been issues are:
1. Even though the insurance company was very well equitized (>25% equity capital), the holding company stock price reacted in an extreme fashion to large negative net income. Come to think of it, it probably overreacted on the positive side as well when things recovered. Investors should probably look more at a normalized net income that assumes an average ROE over time based on a normalized ROI to determine appropriate P/B and keep P/B reasonably constant over time. Just taking raw unadjusted earnings and slapping a P/E on that results in crazy volatility, totally defeating the purpose of mark-to-market earnings.
2. It is hard to track the performance of the insurance company's portfolio. The summary ROE metric is okay, but it would be good to be able to see total realized and unrealized gain on stocks and bonds + combined. Investment performance is a critical driver of success. Other useful metrics would be current average dividend yield on your equity portfolio and current average YTM on your bond portfolio.
3. When your insurance company runs out of cash but still has investment assets, the pop-up screen should let you choose to go to stock/bond market screen or fund transfer screen. It shouldn't be automatically just the fund transfer screen since you can just sell some assets to keep it cash positive so long as it has adequate reserves.
4. An insurance company in my game collapsed leaving the HoldCo with deeply negative net assets on its balance sheet, but it seems like it isn't ever responsible for actually settling the claims (i.e., the company isn't bankrupt or losing cash, it is just sitting there). It seems like it should go bankrupt as the negative net assets would be like a bond coming due if the regulators forced a resolution or otherwise the claims would just need to be paid out over time somehow. There could be something more complex going on I don't understand.
5. There's a bug limiting the amount of bonds you can buy at once using your insurance company. It limits it to the amount of cash on the HoldCo balance sheet, which doesn't make sense. (You can also wind up buying too many bonds if HoldCo cash is greater than Insurance Co. cash).
6. Claims--I am still a bit confused about how these are presented. My understanding is you have a claims reserve for long tail policies like life insurance. I believe the reserve should change based more or less on the following formula:
Beginning Claims Reserve (This is a Credit Account on BS)
+ Reserve for New Policies (Credit Reserve, Debit Expense)
+ Accretion of Claims Reserve (Credit Reserve, Debit Expense)
+/- Change in Actuarial Assumptions (Credit/Debit Reserve, Credit/Debit Income/Expense)
- Claims Paid (Debit Reserve, Credit Cash)
Ending Claims Reserve
You reserve for new policies based on the present value of expected claims. You increase the reserves on existing policies by the discount rate over time (similar to the effect of amortization of a bond discount). Actuarial assumptions are updated on a regular basis to reflect changing expectations of future claims based on new evidence and changing discount rates (this could be simulated by randomly varying the assumed timing of future claims and varying the discount rate used to PV those yields according to the broader in-game interest rate). When claims come due, cash is paid out and the related reserve is extinguished (for life insurance... I suppose for other lines it might work a bit differently).
I think perhaps the current simulation deals with this well, but I want to know if the reserve accretes over time, which I think is important, and if claims vary randomly. With life insurance, the total dollar amount of future claims shouldn't vary, but I suppose the weighted average timing of them might. Changing interest rates have a huge impact on the liability side of insurance company balance sheets (higher interest rates decrease liabilities and lower interest decrease them). That's why they need to hold a portfolio of assets with a similar weighted average duration to their claims liabilities or otherwise hold a fair amount of excess capital.
7. What does the "Loan Interest Rate" mean at this point? Does it relate to bond yields and deposit/bank loan interest rates? Why are Treasury Yields presented as 2.75% when the Loan Interest Rate is 6.75%? I play with inverse inflation on, so it can be hard to understand what figures are nominal and which are real. I believe the yields are presented in real terms when inverse inflation is on. It should be made clear in the tooltips or something which interest rate figures are real and which are nominal.
Only things that have been issues are:
1. Even though the insurance company was very well equitized (>25% equity capital), the holding company stock price reacted in an extreme fashion to large negative net income. Come to think of it, it probably overreacted on the positive side as well when things recovered. Investors should probably look more at a normalized net income that assumes an average ROE over time based on a normalized ROI to determine appropriate P/B and keep P/B reasonably constant over time. Just taking raw unadjusted earnings and slapping a P/E on that results in crazy volatility, totally defeating the purpose of mark-to-market earnings.
2. It is hard to track the performance of the insurance company's portfolio. The summary ROE metric is okay, but it would be good to be able to see total realized and unrealized gain on stocks and bonds + combined. Investment performance is a critical driver of success. Other useful metrics would be current average dividend yield on your equity portfolio and current average YTM on your bond portfolio.
3. When your insurance company runs out of cash but still has investment assets, the pop-up screen should let you choose to go to stock/bond market screen or fund transfer screen. It shouldn't be automatically just the fund transfer screen since you can just sell some assets to keep it cash positive so long as it has adequate reserves.
4. An insurance company in my game collapsed leaving the HoldCo with deeply negative net assets on its balance sheet, but it seems like it isn't ever responsible for actually settling the claims (i.e., the company isn't bankrupt or losing cash, it is just sitting there). It seems like it should go bankrupt as the negative net assets would be like a bond coming due if the regulators forced a resolution or otherwise the claims would just need to be paid out over time somehow. There could be something more complex going on I don't understand.
5. There's a bug limiting the amount of bonds you can buy at once using your insurance company. It limits it to the amount of cash on the HoldCo balance sheet, which doesn't make sense. (You can also wind up buying too many bonds if HoldCo cash is greater than Insurance Co. cash).
6. Claims--I am still a bit confused about how these are presented. My understanding is you have a claims reserve for long tail policies like life insurance. I believe the reserve should change based more or less on the following formula:
Beginning Claims Reserve (This is a Credit Account on BS)
+ Reserve for New Policies (Credit Reserve, Debit Expense)
+ Accretion of Claims Reserve (Credit Reserve, Debit Expense)
+/- Change in Actuarial Assumptions (Credit/Debit Reserve, Credit/Debit Income/Expense)
- Claims Paid (Debit Reserve, Credit Cash)
Ending Claims Reserve
You reserve for new policies based on the present value of expected claims. You increase the reserves on existing policies by the discount rate over time (similar to the effect of amortization of a bond discount). Actuarial assumptions are updated on a regular basis to reflect changing expectations of future claims based on new evidence and changing discount rates (this could be simulated by randomly varying the assumed timing of future claims and varying the discount rate used to PV those yields according to the broader in-game interest rate). When claims come due, cash is paid out and the related reserve is extinguished (for life insurance... I suppose for other lines it might work a bit differently).
I think perhaps the current simulation deals with this well, but I want to know if the reserve accretes over time, which I think is important, and if claims vary randomly. With life insurance, the total dollar amount of future claims shouldn't vary, but I suppose the weighted average timing of them might. Changing interest rates have a huge impact on the liability side of insurance company balance sheets (higher interest rates decrease liabilities and lower interest decrease them). That's why they need to hold a portfolio of assets with a similar weighted average duration to their claims liabilities or otherwise hold a fair amount of excess capital.
7. What does the "Loan Interest Rate" mean at this point? Does it relate to bond yields and deposit/bank loan interest rates? Why are Treasury Yields presented as 2.75% when the Loan Interest Rate is 6.75%? I play with inverse inflation on, so it can be hard to understand what figures are nominal and which are real. I believe the yields are presented in real terms when inverse inflation is on. It should be made clear in the tooltips or something which interest rate figures are real and which are nominal.