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Real Estate DLC: Real Estate HQ

Posted: Mon May 18, 2020 2:45 am
by David
Darcon wrote: Thu Dec 19, 2019 3:21 pm I like the idea of the real estate management being separate from corp HQ as its on own building similar to the bank HQ/branch model. That would closely mimic current real estate agencies.
standardplayer wrote: Sun Dec 15, 2019 11:00 pm Property Management Companies:

• Headquarters Building:
o Real Estate Management Specialty Units: Residential, Commercial, or Hotel
o Leasing Unit
o Property Maintenance Unit
o Business Management Unit: Restaurant, Casino, etc.
o Luxury Service Unit: Concierge, etc.
o Security Service Unit
o etc.

These are all good suggestions.

Please post you guys' ideas about the functions and user interfaces (e.g. the types of sliders) of these units.

Re: Real Estate DLC: Real Estate HQ

Posted: Mon Jun 29, 2020 6:54 am
by frozenflame
I would imagine that the sliders below would function similar to how the buildings in CES currently work at the moment.

The sliders, especially property management, influence the quailty of the building overall. This quality (tied to existing factors like closeness to city centre, shops, etc.) is multipled out to a current score similar to civic buildings, which in return adds up to a % of average market rent (the better the quality, the more rent).

Just a thought given the current setup of the existing civic buildings.