AI never Produces its Specialty Class/Product
Posted: Sun Mar 01, 2020 4:23 pm
This could just be me, but it appears like the AI never seems to produce the product categories they have a specialty in. I end up with a lot of conglomerate style competitors, for example, if an AI has "Home Appliance" as a specialty, it will focus on producing food, computers, and software, basically everything but home appliances. Not saying that being well-diversified isn't a bad thing, but, shouldn't the AI strive to the leader in the product class is has a specialty in? Shouldn't the product specialty give you a tech boost at game start?
I bring this up because the overall economies seem like they end up being overly focused on only a handful of product/class areas. Leaving a lot of room for player company growth, but not a lot of room for competition except with behemoth conglomerates. IMHO it is ok to have companies that focus on only one product class (or a small sector range of classes).
Maybe there is a way to include this as an added feature in the game set-up or maybe I need to set my games up differently?
I figured Banking DLC was the right place for this since we are actively beta-testing and if this isn't too big of a deal could be easily fixed. Not sure if anyone else has noticed this.
I bring this up because the overall economies seem like they end up being overly focused on only a handful of product/class areas. Leaving a lot of room for player company growth, but not a lot of room for competition except with behemoth conglomerates. IMHO it is ok to have companies that focus on only one product class (or a small sector range of classes).
Maybe there is a way to include this as an added feature in the game set-up or maybe I need to set my games up differently?
I figured Banking DLC was the right place for this since we are actively beta-testing and if this isn't too big of a deal could be easily fixed. Not sure if anyone else has noticed this.