How to print more money than the total combined value of all opponents in the entire period of the game, within one day
Posted: Tue Feb 25, 2020 9:39 pm
I bought the Banking DLC a few days ago and although it still has problems, bugs and unbalancings, firstly it's quite fun, secondly it makes Capitalism Lab seem more and more realistic and smooth, and thirdly it solves one of the bigger problems or exploits from previous versions by replacing the central banks with commercial banks.
Another good innovation is that subsidiaries are now merged with the direct parent company instead of the top parent company. This makes it a little bit harder to move money (but just a little harder, as I will show later).
Now to my actual topic:
I use several exploits in combination, with which one can "create" 500 - 700 billion within one ingame day and within two days theoretically only limited by the size of the data unit amounts of money.
The maximum, 500 - 700 billion (within one day) can only be reached if you have 3 subsidiaries and the maximum of starting capital. In two or more days you can create a few hundred billions even with the least amount, but I am currently only referring to the period of one day.
Within one day
(0. merge with the start subsidiaries)
1. create a subsidiary and move all the money in (Since everything will be done within one tick or day, you can also go into the red with the main company, since only on the following tick would an action be necessary regarding bankruptcy)
2. run the game until the next day, January 2nd
Leave paused
3. create a subsidiary of the subsidiary and move all the money in (even tho it doesn't matter, you can theoretically leave it in subsidiary 1)
4. now issue as many shares as possible from subsidiary 2 to the parent company (subsidiary 1)
5. now go IPO with subsidiary 2
6. sell all shares of subsidiary 2 held by subsidiary 1 and buy up to 75% through the parent company and subsequently merge (Due to the fact that we have previously moved all money from the main parent company, you can now take up a bond, which you can later buy up again after the merger is complete)
7. let subsidiary one and two go bankrupt
Within two days:
(0. merge with the start subsidiaries)
1. create as many subsidiaries as you want (the more you create, the more money you have in the end) and move the money to the last
2. run the game until the next day, January 2nd
Leave paused
3. take as many bonds as possible with all subsidiaries, regardless of maturity and move all the money to the last subsidiary
4. run the game until the next day, January 3rd
Leave paused
5. create a new subsidiary of the last subsidiary and move all the money in
6. now issue as many shares as possible to the parent company of the now last subsidiary
5. now go with the last subsidiary IPO
6. sell all shares from the parent company of the last subsidiary and buy up to 75% through the main parent company and then merge (Due to the fact that we have previously moved all money from the main parent company, you can now take up a bond, which you can later buy up again after the merger is complete)
7. let all subsidiaries go bankrupt
Now you might think, wait a second, what exactly have we taken advantage of now and where does all the alleged money come from?
Exploits exploited:
1. bankruptcies of subsidiaries have absolutely no effect on parent companies.
One possible solution:
If a subsidiary goes bankrupt, the parent company must either rescue it or be responsible for the outstanding debts, but in any case it should be held accountable.
2. the value of a company is always updated a tick or day later.
This is the current workaround, that the subsidiaries can no longer be merged with the main parent company. You pause, create a subsidiary and move all the desired money in. If you go ipo now, the company will go public with the original value and not with the original plus new capital. So, theoretically, a company with a value of 25,000,000 can go public even though it has liquid assets worth 500,000,000,000.
One possible solution:
For an ipo, the market value is calculated independently of the tick (of course also displayed accordingly)
Now we come to how it is even possible to create so much money in such a short time
3. if you issue shares to a parent company, the parent company can go into the red and you can still continue to distribute.
In the balance sheet of the parent company, money is deducted, and correspondingly, money is added to the balance sheet of the subsidiary company. Now one may ask oneself, where does the money come from, if a company with minus money eagerly distributes further money?
The reason why you have to wait a day at all is because the market value of the company (in our case the subsidiary) has to be updated first. Why? In order to push up the price of the company.
Through 4. you can take advantage of that.
I have not yet tested the exploit (which is actually more of a bug) in its entirety, it will certainly work in other contexts.
4. if a company has a high stock price and then a new company is created or you reload the game and view through a company with a low stock price, the premium will remain at the value of the high stock price.
In our specific case, this means that we push up the stock price of our first subsidiary (in our one-day example it should be around 350), then create a new subsidiary that has a price of 10, but the premium remains at 350. This way we can achieve a lot with just a few shares (in concrete terms we should get close to 50 billion per issue).
I am writing this specifically in the context of the new Banking DLC to show what could be fixed and maybe done better. There were ways of making money extremely easily before, but in the course of the above, some were locked and some were opened. All in all, and as I mentioned earlier, Capitalism Lab is on a pretty good path.
There are still a few things to say, but I just don't have the time right now.
Another good innovation is that subsidiaries are now merged with the direct parent company instead of the top parent company. This makes it a little bit harder to move money (but just a little harder, as I will show later).
Now to my actual topic:
I use several exploits in combination, with which one can "create" 500 - 700 billion within one ingame day and within two days theoretically only limited by the size of the data unit amounts of money.
The maximum, 500 - 700 billion (within one day) can only be reached if you have 3 subsidiaries and the maximum of starting capital. In two or more days you can create a few hundred billions even with the least amount, but I am currently only referring to the period of one day.
Within one day
(0. merge with the start subsidiaries)
1. create a subsidiary and move all the money in (Since everything will be done within one tick or day, you can also go into the red with the main company, since only on the following tick would an action be necessary regarding bankruptcy)
2. run the game until the next day, January 2nd
Leave paused
3. create a subsidiary of the subsidiary and move all the money in (even tho it doesn't matter, you can theoretically leave it in subsidiary 1)
4. now issue as many shares as possible from subsidiary 2 to the parent company (subsidiary 1)
5. now go IPO with subsidiary 2
6. sell all shares of subsidiary 2 held by subsidiary 1 and buy up to 75% through the parent company and subsequently merge (Due to the fact that we have previously moved all money from the main parent company, you can now take up a bond, which you can later buy up again after the merger is complete)
7. let subsidiary one and two go bankrupt
Within two days:
(0. merge with the start subsidiaries)
1. create as many subsidiaries as you want (the more you create, the more money you have in the end) and move the money to the last
2. run the game until the next day, January 2nd
Leave paused
3. take as many bonds as possible with all subsidiaries, regardless of maturity and move all the money to the last subsidiary
4. run the game until the next day, January 3rd
Leave paused
5. create a new subsidiary of the last subsidiary and move all the money in
6. now issue as many shares as possible to the parent company of the now last subsidiary
5. now go with the last subsidiary IPO
6. sell all shares from the parent company of the last subsidiary and buy up to 75% through the main parent company and then merge (Due to the fact that we have previously moved all money from the main parent company, you can now take up a bond, which you can later buy up again after the merger is complete)
7. let all subsidiaries go bankrupt
Now you might think, wait a second, what exactly have we taken advantage of now and where does all the alleged money come from?
Exploits exploited:
1. bankruptcies of subsidiaries have absolutely no effect on parent companies.
One possible solution:
If a subsidiary goes bankrupt, the parent company must either rescue it or be responsible for the outstanding debts, but in any case it should be held accountable.
2. the value of a company is always updated a tick or day later.
This is the current workaround, that the subsidiaries can no longer be merged with the main parent company. You pause, create a subsidiary and move all the desired money in. If you go ipo now, the company will go public with the original value and not with the original plus new capital. So, theoretically, a company with a value of 25,000,000 can go public even though it has liquid assets worth 500,000,000,000.
One possible solution:
For an ipo, the market value is calculated independently of the tick (of course also displayed accordingly)
Now we come to how it is even possible to create so much money in such a short time
3. if you issue shares to a parent company, the parent company can go into the red and you can still continue to distribute.
In the balance sheet of the parent company, money is deducted, and correspondingly, money is added to the balance sheet of the subsidiary company. Now one may ask oneself, where does the money come from, if a company with minus money eagerly distributes further money?
The reason why you have to wait a day at all is because the market value of the company (in our case the subsidiary) has to be updated first. Why? In order to push up the price of the company.
Through 4. you can take advantage of that.
I have not yet tested the exploit (which is actually more of a bug) in its entirety, it will certainly work in other contexts.
4. if a company has a high stock price and then a new company is created or you reload the game and view through a company with a low stock price, the premium will remain at the value of the high stock price.
In our specific case, this means that we push up the stock price of our first subsidiary (in our one-day example it should be around 350), then create a new subsidiary that has a price of 10, but the premium remains at 350. This way we can achieve a lot with just a few shares (in concrete terms we should get close to 50 billion per issue).
I am writing this specifically in the context of the new Banking DLC to show what could be fixed and maybe done better. There were ways of making money extremely easily before, but in the course of the above, some were locked and some were opened. All in all, and as I mentioned earlier, Capitalism Lab is on a pretty good path.
There are still a few things to say, but I just don't have the time right now.