Multiple floors for factories/farms and R&D
Posted: Fri Jan 24, 2020 12:53 am
I think it shouldnt be hard to implement multiple floors for every building in game, since its already implemented for stores. What do you think?
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Complicate the user interface in the same way the devs complicated the user interface for retails stores by adding three additional buttons to represent a floor? Introduce the the same game balance issues that were introduced with multi-floor retail stores? Seriously?It would unnecessarily complicate the user interface and introduce new gameplay balance and AI issues.
I use the RealWorld Mod and a script to use 10 cities. The fact is that factories, farms and warehouses take a up a lot space even when you attempt to min/max it. Imagine the amount of retail stores you would need for the RealWorld Mod WITHOUT the multi-floor system. In Bdubbs' Gas Gaint post, he showed the folly of not using the using the feature while trying to meet high demand for gasoline products.For me, I will just build more factories/farms/R&D centers when I need them. It never ran out of space in cities for building new factories. Even if this is an issue, it can be mitigated by starting a game with more cities when using the RealWorld Mod, or building a new city in an existing game.
Its already implemented, its only the matter of transfering the feature to other/all buildings, interface so to speak is already "complicated" from it, and just 3 more "+" icons isnt such a complication imo, also the code for gameplay ballance and AI, should also be implemented ... and its kind of placing 3 buildings on top of each another, i cant think of any balance or AI issuses, other then make AI "know" to add floors instead of building new factorys or whatever.leveragedbuyout wrote: Wed Feb 05, 2020 3:01 am It would unnecessarily complicate the user interface and introduce new gameplay balance and AI issues.
For me, I will just build more factories/farms/R&D centers when I need them. It never ran out of space in cities for building new factories. Even if this is an issue, it can be mitigated by starting a game with more cities when using the RealWorld Mod, or building a new city in an existing game.
For Vanila game isnt much need to be honest, tho if every other building get it, i dont see why not, on the other hand if you play something like Real World Mod, and you have to place over 100 farms just to cover every single product it have a reason. And even bigger reason for factories. If i play single city, 80% of map will be covered only from me to cover all products, leaving no space for competition or inhabitants. And later in game, single factory producing computers for example is not enough to suply demand, add multiple computer stores to the picture. And i think it should be more easy implementing this and even save some of city space with multiple floors of farms, then trying to implement bigger models for maps and such. For Vanila game it still might be ok, but if game is moded, for sure space is not enough