CapLab Post-Release Beta V6.2.04 full version installer
Posted: Tue Dec 17, 2019 6:51 am
Capitalism Lab Post-Release Beta V6.2.04 full version installer has been released.
To install it, download it from https://caplab.b-cdn.net/CapLab_Post_Re ... taller.exe and run the installer.
Please note that save games older than v6.2.00 are not compatible with this new version.
Version 6.2.04
In the previous versions, when using a mod with lots of product types with low Necessity indices, there is a chance that boom and bust cycle is too volatile (GDP growth swinging from -20% to +20%).
The underlying cause of this economic behaviour is explained below:
When there are lots of product types in the mod, the sales of products will contribute to a larger percentage of the total GDP than the base game with no mod.
Therefore, when the sales of products fluctuate wildly due to economic conditions, it will cause a big swing in GDP growth (-20% to +20%)
(You probably wouldn't experience this problem if you using not using a mod.)
This version mitigates it by reducing the effect of economic conditions on product sales in general.
Version 6.2.03
Fixed a rare crash bug in the Software Guide
Fixed the bug in Billionaires 100 list (http://www.capitalism2.com/forum/viewto ... =52&t=7184)
Fixed the bug with borrowing bank loans (http://www.capitalism2.com/forum/viewto ... =52&t=7184)
Fixed the crash bug with the error message “ilib\Font.cpp Line: 1360”
Fixed the crash bug with the error message “World_d.cpp Line: 362”
Version 6.2.02
Fixed a crash bug that occurred when viewing municipal bonds on the bond market screen.
Fixed a bug that affects the profitability of banks caused by the new options for handling insufficient bank capital ratio.
Version 6.2.00
New Features
1) Our artist has completely redesigned the Department Store building. It is a contemporary design with vibrant colors. Hope you like it.
2) An experimental and unsupported feature: Building and Demolishing Roads.
To activate, first enable the cheat mode: https://www.capitalismlab.com/improvements/cheat-keys/
Then press ALT-R to open the Road Editor, while you are viewing a city whose mayor is under your control.
Please note that this is an experimental and unsupported feature and it may or may not exist in the future version.
The current implementation is an extremely basic version where you must build and demolish one tile at a time. It may be developed into a full feature depending on its gameplay implication and the reception of the community.
Banking DLC New Features and Improvements
3) New feature: Stock Split. For details, please see: https://www.capitalismlab.com/banking-dlc/stock-split/
4) New options for handling insufficient bank capital ratio. For details, please see: http://www.capitalism2.com/forum/viewto ... =52&t=7119
5) The credit rating of a subsidiary company will be limited by its parent company’s credit rating.
(This has been implemented in response to the user suggestion at http://www.capitalism2.com/forum/viewto ... =52&t=7078 )
6) The Bank Branch building has been updated to the larger version with a 2x2 footprint.
7) Added a new column “% of Total Assets” on the Bank balance sheet.
Information Center Improvements
8) On the Corporate Detail report, the “Owned Stocks” page has been changed to “Owned Securities”. The player can further choose from the options [Owned Stocks] and [Owned Bonds].
9) Added the display of total loan amounts on the “Bonds and Loans” of the Corporate Detail report.
10) Updated the functional units related to the Digital Age DLC in the Manager’s Guide.
11) Improved the formatting of various reports in Information Center for better overall look. Added value indicators for some reports (e.g. the Dominance report).
12) Now it displays full names of global stocks on the global stock market UI.
13) On the stock market UI, the display width of the names of companies buying the stocks have been increased.
Interface Improvements
14) News at the bottom of the screen will be displayed in a slightly larger font if the screen resolution is higher than 1024x768. The same improvement has been made to the News log window too.
15) For all [+][-] buttons in the game, you may now hold the SHIFT key while clicking for 10X speed.
Here are the possible ways of using the buttons:
Left-clicking: 1X
Right-clicking: 10X
Right-clicking while holding the SHIFT key: 100X
16) On the world map window, added the display of indicator bars for Real Wage Rate and Unemployment rate.
Game Limit Increase
17) Increased the upper limit of in-game persons from 101 (100 AI persons + 1 player character) to 120. Currently the game has 109 person portraits. If you are using a mod with a larger number of person portraits, it will take advantage of the increased upper limit.
This change was made in response to the user request post at http://www.capitalism2.com/forum/viewto ... 322#p29322
Bug Fix
Fixed the low price bug reported in http://www.capitalism2.com/forum/viewto ... =13&t=7022
Game Performance Improvement
Improved the game performance by reducing the frequency at which new sites of natural resources are generated. This will improve the game performance during the late game stage when the cities are full of buildings. If you notice any problems with new sites of natural resources being generated too slowly because of this change, please let us know and we will look into it.
Hot Keys
Added the hot key Ctrl-C for showing/hiding Apartments and Commercial Buildings.
Added the hot key Ctrl-F to toggle the option “Show filtered firms only”.
To install it, download it from https://caplab.b-cdn.net/CapLab_Post_Re ... taller.exe and run the installer.
Please note that save games older than v6.2.00 are not compatible with this new version.
Version 6.2.04
In the previous versions, when using a mod with lots of product types with low Necessity indices, there is a chance that boom and bust cycle is too volatile (GDP growth swinging from -20% to +20%).
The underlying cause of this economic behaviour is explained below:
When there are lots of product types in the mod, the sales of products will contribute to a larger percentage of the total GDP than the base game with no mod.
Therefore, when the sales of products fluctuate wildly due to economic conditions, it will cause a big swing in GDP growth (-20% to +20%)
(You probably wouldn't experience this problem if you using not using a mod.)
This version mitigates it by reducing the effect of economic conditions on product sales in general.
Version 6.2.03
Fixed a rare crash bug in the Software Guide
Fixed the bug in Billionaires 100 list (http://www.capitalism2.com/forum/viewto ... =52&t=7184)
Fixed the bug with borrowing bank loans (http://www.capitalism2.com/forum/viewto ... =52&t=7184)
Fixed the crash bug with the error message “ilib\Font.cpp Line: 1360”
Fixed the crash bug with the error message “World_d.cpp Line: 362”
Version 6.2.02
Fixed a crash bug that occurred when viewing municipal bonds on the bond market screen.
Fixed a bug that affects the profitability of banks caused by the new options for handling insufficient bank capital ratio.
Version 6.2.00
New Features
1) Our artist has completely redesigned the Department Store building. It is a contemporary design with vibrant colors. Hope you like it.
2) An experimental and unsupported feature: Building and Demolishing Roads.
To activate, first enable the cheat mode: https://www.capitalismlab.com/improvements/cheat-keys/
Then press ALT-R to open the Road Editor, while you are viewing a city whose mayor is under your control.
Please note that this is an experimental and unsupported feature and it may or may not exist in the future version.
The current implementation is an extremely basic version where you must build and demolish one tile at a time. It may be developed into a full feature depending on its gameplay implication and the reception of the community.
Banking DLC New Features and Improvements
3) New feature: Stock Split. For details, please see: https://www.capitalismlab.com/banking-dlc/stock-split/
4) New options for handling insufficient bank capital ratio. For details, please see: http://www.capitalism2.com/forum/viewto ... =52&t=7119
5) The credit rating of a subsidiary company will be limited by its parent company’s credit rating.
(This has been implemented in response to the user suggestion at http://www.capitalism2.com/forum/viewto ... =52&t=7078 )
6) The Bank Branch building has been updated to the larger version with a 2x2 footprint.
7) Added a new column “% of Total Assets” on the Bank balance sheet.
Information Center Improvements
8) On the Corporate Detail report, the “Owned Stocks” page has been changed to “Owned Securities”. The player can further choose from the options [Owned Stocks] and [Owned Bonds].
9) Added the display of total loan amounts on the “Bonds and Loans” of the Corporate Detail report.
10) Updated the functional units related to the Digital Age DLC in the Manager’s Guide.
11) Improved the formatting of various reports in Information Center for better overall look. Added value indicators for some reports (e.g. the Dominance report).
12) Now it displays full names of global stocks on the global stock market UI.
13) On the stock market UI, the display width of the names of companies buying the stocks have been increased.
Interface Improvements
14) News at the bottom of the screen will be displayed in a slightly larger font if the screen resolution is higher than 1024x768. The same improvement has been made to the News log window too.
15) For all [+][-] buttons in the game, you may now hold the SHIFT key while clicking for 10X speed.
Here are the possible ways of using the buttons:
Left-clicking: 1X
Right-clicking: 10X
Right-clicking while holding the SHIFT key: 100X
16) On the world map window, added the display of indicator bars for Real Wage Rate and Unemployment rate.
Game Limit Increase
17) Increased the upper limit of in-game persons from 101 (100 AI persons + 1 player character) to 120. Currently the game has 109 person portraits. If you are using a mod with a larger number of person portraits, it will take advantage of the increased upper limit.
This change was made in response to the user request post at http://www.capitalism2.com/forum/viewto ... 322#p29322
Bug Fix
Fixed the low price bug reported in http://www.capitalism2.com/forum/viewto ... =13&t=7022
Game Performance Improvement
Improved the game performance by reducing the frequency at which new sites of natural resources are generated. This will improve the game performance during the late game stage when the cities are full of buildings. If you notice any problems with new sites of natural resources being generated too slowly because of this change, please let us know and we will look into it.
Hot Keys
Added the hot key Ctrl-C for showing/hiding Apartments and Commercial Buildings.
Added the hot key Ctrl-F to toggle the option “Show filtered firms only”.