Couple of issues/suggestions.
Posted: Fri Aug 31, 2012 5:09 pm
Just bought the beta and found some issues or maybe features that are confusing.
1) After about 30 years into game all of the stores go into negative revenue according to details screen and company screen, while all of the production buildings (farms and factories) go into "green" and produce money even though they supply mostly my stores. People still buy my produce and company makes money but the game seems to confuse production buildings and retail stores statistics so it counts as if i was buying products from myself and making profit. Also - pressing small P and R buttons in any of the stores clearly shows that each product makes a lot of revenue and profit. Sounds confusing but that happened twice in a two different late game scenarios.
Screenshot:
http://img109.imageshack.us/img109/7865/dwah.jpg
2) Corporate branding seems to be broken or needs more explanations. I have been focusing exclusively on food products and i know about addition of "mega classes" but the fact is - as soon as you manufacture something (not sell, but simply start producing) outside of that "mega class" (for example cigars and cigarettes) your brand rating plummets to 0. Brand awareness still grows, brand loyalty goes into negative while brand rating never goes up. This seems excessive.
There also should be an explanation on how advertising affects corporate brand. As i recall there never been a tutorial in original cap 2 that covered that part. Do you suppose to have an advertising unit in each store? Do you have to connect all of the sales units to it same as with unique branding? Or you don't need advertising at all and just need "public relations department" at HQ?
1) After about 30 years into game all of the stores go into negative revenue according to details screen and company screen, while all of the production buildings (farms and factories) go into "green" and produce money even though they supply mostly my stores. People still buy my produce and company makes money but the game seems to confuse production buildings and retail stores statistics so it counts as if i was buying products from myself and making profit. Also - pressing small P and R buttons in any of the stores clearly shows that each product makes a lot of revenue and profit. Sounds confusing but that happened twice in a two different late game scenarios.
Screenshot:
http://img109.imageshack.us/img109/7865/dwah.jpg
2) Corporate branding seems to be broken or needs more explanations. I have been focusing exclusively on food products and i know about addition of "mega classes" but the fact is - as soon as you manufacture something (not sell, but simply start producing) outside of that "mega class" (for example cigars and cigarettes) your brand rating plummets to 0. Brand awareness still grows, brand loyalty goes into negative while brand rating never goes up. This seems excessive.
There also should be an explanation on how advertising affects corporate brand. As i recall there never been a tutorial in original cap 2 that covered that part. Do you suppose to have an advertising unit in each store? Do you have to connect all of the sales units to it same as with unique branding? Or you don't need advertising at all and just need "public relations department" at HQ?