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City locking exploit

Posted: Thu Mar 14, 2019 5:05 pm
by Esoteric Rogue
Version 5.6.18 Release. No DLCs, no mods. Using a script to lock a city.

Locking a city seems to simply prevent the build menu from opening. It is simple to work around this.

All you have to do is open the build menu in an unlocked city, then use the mini-map or keyboard shortcut to switch to the 'locked' city. The build menu will remain open in the 'locked' city, allowing you to build normally.

One kludge to fix it could be closing the build menu when cities are switched. Another might be confirming whether the city is locked when clicking the location for construction.

Re: City locking exploit

Posted: Sat Mar 16, 2019 4:55 am
by David
We will fix this loophole in the next post-release beta version 5.7.07.