Feedback and suggestions for the DLC
Posted: Fri Aug 12, 2016 7:41 pm
David and team, just wanted to extend a huge thank you for all the work you have put in to the Capitalism series. I have been playing every single patch, the lab version, and all DLC content up to the City expansion.
Just thought I'd check-in and discuss some of things I think are perfect for the series, ask some questions about gameplay, and offer some suggestions.
I started off creating businesses that were retail based in capitalism lab because that was the easier route. Then expanded all the way up the supply chain in various different games/scenarios. Later on I slowed down with supply chain management and started to create businesses that revolved around the stock market. I personally have an interest in finance so this was very fun to me. I ran them like a hedge fund primarily trading stock based on their earnings, then later on p/b value. In the stock market is where I spend most time now.
I saw how you could have your company with billions in assets that does not make any annual profit via business transactions (retail, manu, real est, etc), rather gets dividend payments through it's stock holding. Growing $100 million into billions by holding stock or buying/selling. A problem would come up when your very small div payments would show up on the p/e ratio for your publicly listed holding company (Player corp for example), then the stock would go from 1.0x p/b ratio w/ 0.0 p/e (normal value) to a 0.10-0.20x p/b ratio after the p/e fell after being adjusted for the div earnings relative to the book value. The p/e goes from 0.0x to 50,000x for example, causing the stock to lose all it's value as it adjusts to an earnings multiple defined by the div payment. This could be exploited by through the subsidiary expansion by taking a huge cash position in your mother company, creating a subsidiary and publicly listing it. You then take the subsidiary with say $5 billion in cash, and buy like $100 million in stock that pays a 1% div. Then you keep the 75% position in the subsidiary after listing and wait for the Jan div earnings report to come out. Remember this company has $4.9 billion in cash, $100 million in stock paying 1-2% div. The p/e will go from 0.0 (no earnings - correct) to like 50,000x p/e, as the $100 million stock holding maybe paid you 1-2% div, so like $1-2 million in div.. The market then percieves this $1-2 million in div payment to be earnings for the $5 billion holding company and this huge disparity in p/e multiple causes the stock to shoot down to like 0.10-0.20 p/b and you can merge the company for like 1/5 of what it's worth on the outstanding 25% and "earn" $1-1.5 billion through the valuation mismatch. Think a company with $5 billion in assets, valued at 10-20% of what it's worth, because the earnings report says that is only makes $1-2 million in div payments per year. when in actuality it might make $250-500 million from the stock holdings appreciating. You know what I mean? So buying the company back for 10-20% of it's value was fun when you could literally make a business out of doing this over and over with subsidiaries until it crashed. Looks like this got fixed for the most part on the new DLC, but fun was to play with.
Another came from long sims where you played in the stock market. the issue is that companies once they get big enough to buy back all their stock, proceed to do so. This takes the fun out of the game because you end up in positions where you own 40% and the "founder" owns 60% of a busines worth like $100B, but you cannot sell because the company will buy back all outstanding shares and ask a ridiculous price to be bought out. Like literally 2-3 x value, meaning a $100B company needs to go to $200-300B for you to BREAK EVEN... My suggestion would be to limit how much stock companies can buy back so that you can still "trade" stocks as a way to make money later on in the game. Allowing you to compete and lever yourself if companies get very large and ahead of you (expecailly lever with debt). When they buy back all available stock then companies essentially become private from like 2030 onwards (later in city expansion DLC) because once you sell stock, you basically can only buy back from the founder for an insane price. would be best in my opinion to always have a good portion of the float (say 20-25%) always available to trade/purchase to keep the stock market engaging.
Stock shorting seems to me a natural expansion of the game. The true beauty of this game comes from the ability to run a business however you like. Create a conglomerate, a product specialty company, a retail firm, an R&D firm, a media firm, a land holding company, a real estate company, a hedge fund. It's incredible for this reason. The government expansion is very cool too. I think it would be perfect to add on more stock features. the ability to see more details charts would be amazing. perhaps volume for fun, but most importantly the ability to SHORT stocks would be game changing. In environments where the economy truly is performing bad and stocks are earning less it would be so cool to short stocks as a hedge to profit from changes in the economy. If you know that company will be drastically reducing projects for an R&D expense, or economic downturn you could sell out and initiate a short position to profit from it. I know the counter argument is to sell the stock and buy it back cheaper later, but the problem comes up later in game where as soon as you sell the stock is bought back by the company and you cannot get back into the stock at the market price. Rather buyout from founder or another investor for a price that you cannot profit from. I think the shorting could simply be done by allowing a short position to be taken by clicking the sell button after you aren't long anymore stock. Perhaps you could short 25-50% of a company or something realistic.
Also, I'm still learning the new DLC the city expansion. I've been playing it with retail business, haven't explored much beyond that. The stock market has improved a bit in the new DLC, looks like the p/e issue was fixed for the most part. But the economy in each game seems to always stay very poor, for example GDP is negative for like 50 years when I sim way ahead, what am I doing wrong? I've got mayors that I put on autopilot for most part, to automatically expand apartments and civic buildings. Any help here? what am I missing?
Thanks again for this game and it's DLC content
Just thought I'd check-in and discuss some of things I think are perfect for the series, ask some questions about gameplay, and offer some suggestions.
I started off creating businesses that were retail based in capitalism lab because that was the easier route. Then expanded all the way up the supply chain in various different games/scenarios. Later on I slowed down with supply chain management and started to create businesses that revolved around the stock market. I personally have an interest in finance so this was very fun to me. I ran them like a hedge fund primarily trading stock based on their earnings, then later on p/b value. In the stock market is where I spend most time now.
I saw how you could have your company with billions in assets that does not make any annual profit via business transactions (retail, manu, real est, etc), rather gets dividend payments through it's stock holding. Growing $100 million into billions by holding stock or buying/selling. A problem would come up when your very small div payments would show up on the p/e ratio for your publicly listed holding company (Player corp for example), then the stock would go from 1.0x p/b ratio w/ 0.0 p/e (normal value) to a 0.10-0.20x p/b ratio after the p/e fell after being adjusted for the div earnings relative to the book value. The p/e goes from 0.0x to 50,000x for example, causing the stock to lose all it's value as it adjusts to an earnings multiple defined by the div payment. This could be exploited by through the subsidiary expansion by taking a huge cash position in your mother company, creating a subsidiary and publicly listing it. You then take the subsidiary with say $5 billion in cash, and buy like $100 million in stock that pays a 1% div. Then you keep the 75% position in the subsidiary after listing and wait for the Jan div earnings report to come out. Remember this company has $4.9 billion in cash, $100 million in stock paying 1-2% div. The p/e will go from 0.0 (no earnings - correct) to like 50,000x p/e, as the $100 million stock holding maybe paid you 1-2% div, so like $1-2 million in div.. The market then percieves this $1-2 million in div payment to be earnings for the $5 billion holding company and this huge disparity in p/e multiple causes the stock to shoot down to like 0.10-0.20 p/b and you can merge the company for like 1/5 of what it's worth on the outstanding 25% and "earn" $1-1.5 billion through the valuation mismatch. Think a company with $5 billion in assets, valued at 10-20% of what it's worth, because the earnings report says that is only makes $1-2 million in div payments per year. when in actuality it might make $250-500 million from the stock holdings appreciating. You know what I mean? So buying the company back for 10-20% of it's value was fun when you could literally make a business out of doing this over and over with subsidiaries until it crashed. Looks like this got fixed for the most part on the new DLC, but fun was to play with.
Another came from long sims where you played in the stock market. the issue is that companies once they get big enough to buy back all their stock, proceed to do so. This takes the fun out of the game because you end up in positions where you own 40% and the "founder" owns 60% of a busines worth like $100B, but you cannot sell because the company will buy back all outstanding shares and ask a ridiculous price to be bought out. Like literally 2-3 x value, meaning a $100B company needs to go to $200-300B for you to BREAK EVEN... My suggestion would be to limit how much stock companies can buy back so that you can still "trade" stocks as a way to make money later on in the game. Allowing you to compete and lever yourself if companies get very large and ahead of you (expecailly lever with debt). When they buy back all available stock then companies essentially become private from like 2030 onwards (later in city expansion DLC) because once you sell stock, you basically can only buy back from the founder for an insane price. would be best in my opinion to always have a good portion of the float (say 20-25%) always available to trade/purchase to keep the stock market engaging.
Stock shorting seems to me a natural expansion of the game. The true beauty of this game comes from the ability to run a business however you like. Create a conglomerate, a product specialty company, a retail firm, an R&D firm, a media firm, a land holding company, a real estate company, a hedge fund. It's incredible for this reason. The government expansion is very cool too. I think it would be perfect to add on more stock features. the ability to see more details charts would be amazing. perhaps volume for fun, but most importantly the ability to SHORT stocks would be game changing. In environments where the economy truly is performing bad and stocks are earning less it would be so cool to short stocks as a hedge to profit from changes in the economy. If you know that company will be drastically reducing projects for an R&D expense, or economic downturn you could sell out and initiate a short position to profit from it. I know the counter argument is to sell the stock and buy it back cheaper later, but the problem comes up later in game where as soon as you sell the stock is bought back by the company and you cannot get back into the stock at the market price. Rather buyout from founder or another investor for a price that you cannot profit from. I think the shorting could simply be done by allowing a short position to be taken by clicking the sell button after you aren't long anymore stock. Perhaps you could short 25-50% of a company or something realistic.
Also, I'm still learning the new DLC the city expansion. I've been playing it with retail business, haven't explored much beyond that. The stock market has improved a bit in the new DLC, looks like the p/e issue was fixed for the most part. But the economy in each game seems to always stay very poor, for example GDP is negative for like 50 years when I sim way ahead, what am I doing wrong? I've got mayors that I put on autopilot for most part, to automatically expand apartments and civic buildings. Any help here? what am I missing?
Thanks again for this game and it's DLC content