Achievement System - suggestions welcome
Posted: Thu Feb 25, 2016 5:53 pm
We plan to implement an achievement system to this DLC which we believe will be the main driver of gameplay. The replayability will come form this achievement system which will provide incentives to the players to keep playing this game and challenge themselves to achieve harder goals.
Here are some of our initial ideas for achievements: Your suggestions will welcome.
Reach an influence score of <n>.
Have your party control <n> cities - all mayors in these cities are your party members.
Nation score reaches <n>
GDP per capita reaches $<n>.
GDP per capita rank - within top <n> of the world
Population reaches <n> people
Population ranks - within top <n> of the world.
Quality of Life reaches <n> while having a national population of <n>
Win an election with over <n%> support rate.
% of population with university education.
Have <n> industries with city competitiveness ratings over <n>.
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There cam be pages of achievements:
page 1 - difficulty rating from 0 to 100
page 2 - difficulty rating from 100 to 200
page 3 - difficulty rating from 200 to 300 or above
So that players will have the incentive to obtain the same achievement again at a higher difficulty rating.
-------------------
If you come up with other achievement types, please feel free to suggest.
Other suggestions or comments are welcome too.
Here are some of our initial ideas for achievements: Your suggestions will welcome.
Reach an influence score of <n>.
Have your party control <n> cities - all mayors in these cities are your party members.
Nation score reaches <n>
GDP per capita reaches $<n>.
GDP per capita rank - within top <n> of the world
Population reaches <n> people
Population ranks - within top <n> of the world.
Quality of Life reaches <n> while having a national population of <n>
Win an election with over <n%> support rate.
% of population with university education.
Have <n> industries with city competitiveness ratings over <n>.
----
There cam be pages of achievements:
page 1 - difficulty rating from 0 to 100
page 2 - difficulty rating from 100 to 200
page 3 - difficulty rating from 200 to 300 or above
So that players will have the incentive to obtain the same achievement again at a higher difficulty rating.
-------------------
If you come up with other achievement types, please feel free to suggest.
Other suggestions or comments are welcome too.