Some Suggestions For the Game
Posted: Sun Nov 15, 2015 3:00 pm
I have some suggestions for the game, especially for the DLC. Sorry for my poor English,I'm Chinese.
First, for the Stock Market, I suggest introduce the mechanism of Index (something like Dow Jones).
Based on Market Cap,listed companies will be have a weight to influence Index.
Also,allow government as a investor to investment.
Second, When the stock market crash, (can cause the great depression).Government bailout are needed, (buying stock from public shareholders)
Third, inside DLCs Economic Simulation, will have the property tax.so,how about shows the wage into two lines,Pre-tax and After-tax
After-tax wage are directly influence Real wage rate.
Fourth, can bulid a huge factory, (4X4 are not enough at all,especially in a huge city). I means,the land I purchase,I can decide the activity is. Means, built a 10X10's factory can be achieve.
Fifth, change the research methord.
Such as "Moblie Phone", nowdays is the Smart Phone. But we do not konw ,what will be happen after a century.(Maybe Ultra Phone)
But these Product are the same category "Moblie Phone".(I mean the same category,also have the patent for 10 years of this craft)
So, I mean we research the crafts of category
(Players can give a name for the craft).example, Moblie Phone's Type 2005,(give a name "NOKIA"). Type 2015,(give a name "Iphone").
The newer craft more expensive, the older craft cheaper.the research of new craft will have a failure rate.
I mean,we can design the product, choose the different type of components, craft type and also give a name.Factory only manufacture the product you designed.
I also suggest we can research craft improvement.these are result I've think about.
-20% Use of Raw materials.
+20% Outpot of product
-20% Use of personnel
-20% Production cycle
Sorry for my poor English, If you are not understand what I suggest,I can tell you into Chinese.
First, for the Stock Market, I suggest introduce the mechanism of Index (something like Dow Jones).
Based on Market Cap,listed companies will be have a weight to influence Index.
Also,allow government as a investor to investment.
Second, When the stock market crash, (can cause the great depression).Government bailout are needed, (buying stock from public shareholders)
Third, inside DLCs Economic Simulation, will have the property tax.so,how about shows the wage into two lines,Pre-tax and After-tax
After-tax wage are directly influence Real wage rate.
Fourth, can bulid a huge factory, (4X4 are not enough at all,especially in a huge city). I means,the land I purchase,I can decide the activity is. Means, built a 10X10's factory can be achieve.
Fifth, change the research methord.
Such as "Moblie Phone", nowdays is the Smart Phone. But we do not konw ,what will be happen after a century.(Maybe Ultra Phone)
But these Product are the same category "Moblie Phone".(I mean the same category,also have the patent for 10 years of this craft)
So, I mean we research the crafts of category
(Players can give a name for the craft).example, Moblie Phone's Type 2005,(give a name "NOKIA"). Type 2015,(give a name "Iphone").
The newer craft more expensive, the older craft cheaper.the research of new craft will have a failure rate.
I mean,we can design the product, choose the different type of components, craft type and also give a name.Factory only manufacture the product you designed.
I also suggest we can research craft improvement.these are result I've think about.
-20% Use of Raw materials.
+20% Outpot of product
-20% Use of personnel
-20% Production cycle
Sorry for my poor English, If you are not understand what I suggest,I can tell you into Chinese.