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My first observations

Posted: Tue Jun 19, 2012 3:21 pm
by mwyeoh
Here are my initial observations:

Firstly, in the 'products' menu, it would be good to have an extra menu at the top between "Consumer/Industrial Goods" and "All companies" for "Product classes" (Livestock, Body Care, Electronics, etc). This would really help in deciding which product class to target.

Secondly, I had some graphical issues in the seaport (See my screenshot)
The menu is a bit blurry (Red circle) and the menu 'lingers' when defocused (Orange circle)

Lastly,does the player's product expertise have any affect? If so, it wouuld be nice if we could select this at the beginning

Re: My first observations

Posted: Tue Jun 19, 2012 4:03 pm
by HansOlav
We should be able to select players expertise class when starting a new game. If I work all my life in furniture and had an education i that area, why do i become expert in cosmetics?

Re: My first observations

Posted: Tue Jun 19, 2012 8:54 pm
by HansOlav
I also see the graphic distortion mentioned above (latest update also). The help menu do not disappear.

Re: My first observations

Posted: Wed Jun 20, 2012 2:24 am
by David
Firstly, in the 'products' menu, it would be good to have an extra menu at the top between "Consumer/Industrial Goods" and "All companies" for "Product classes" (Livestock, Body Care, Electronics, etc). This would really help in deciding which product class to target.
Will improve this.
HansOlav wrote:I also see the graphic distortion mentioned above (latest update also). The help menu do not disappear.
Will fix this.
Lastly,does the player's product expertise have any affect? If so, it wouuld be nice if we could select this at the beginning
Will collect more user feedback on this and then consider all feedback together. Random player product class expertise makes for a more challenging game but we will also take into account those players who want to have control over this.

Check out http://www.capitalismlab.com/ for details about product class expertise.