Capitalism Lab Release version 2.7.25 installer available
Posted: Wed Oct 21, 2015 10:17 am
Capitalism Lab Release version 2.7.25 full version installer has been released.
To install it, download it from http://www.capitalismlab.com/account/do ... aplab.html (login required) and run the installer.
Important: You must first UNINSTALL any OLD Release versions of Capitalism Lab from your computer, prior to installing this new version.
(Save game files and MODs from older versions are not compatible with this new version.)
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Version 2.7.25
Bug fixes
Version 2.7.22:
3 new Challenge Games. You may view the Challenge Game rankings at: http://www.capitalismlab.com/capserver/ ... enge_games
Various bug fixes.
Version 2.7.21
Bug fixes
Version 2.7.21
Bug fixes
Version 2.7.20
New warehouse building images (see attached)
Fixed the dividend payment bug.
Version 2.7.19
Bug fixes
Version 2.7.18
Bug fixes
Version 2.7.17
New Features
1) 4 new scenarios. There are now a total of 15 scenarios in the game.
2) New COO Policy – freight cost concern. If it is set to high, when selecting a supplier, the freight cost will be a very important factor for the AI to consider. If it is set to low, the freight cost will not be a major factor to consider.
3) The game will now automatically generate descriptions for firms.
4) Added a firm description field for apartments and commercial buildings.
5) Increased the maximum number of AI competitors from 30 to 40.
6) New portraits
7) Revamped Farmer’s Guide and improved Manager’s Guide
8) Added a button on the in-game menu for opening the hotkey list web page.
9) Support for MOD banners. See this web page for details: http://www.capitalismlab.com/how-to-make-a-mod.html or the instructions below.
Create a banner for your MOD.
• The banner image should be in PNG file format.
• The size should be 750 x 125 pixels.
• The file name of the banner should be the same as the MOD file, with ".PNG" file extension. e.g. If your MOD file is called "MyMOD.RES", then your MOD banner image file should be named as "MyMOD.PNG".
10) Randomly Disable Product Classes
When playing a game that uses a user-created MOD, you may find the level of competition to be too low due to the large variety of products in the MOD.
In such cases, we recommend you to use this new option for excluding a certain percentage of product classes from the game. It will make the competition more intense, thus improving gameplay.
See details at:
http://www.capitalismlab.com/randomly-d ... asses.html
11) A new set of goals called the “King of Capitalism” goals will be automatically assigned to a custom game if you haven’t assigned any goals manually on the new game setting menu.
It is a set of highly challenging goals. So if the player finds it too difficult, the player may simply disregard it and play the game as a normal open-end game, and it won’t affect the gameplay or penalize the score in any way.
12) MOD supports customization of certain building images in the game.
See these web pages for details:
Modding existing buildings:
http://www.capitalismlab.com/advanced-m ... dings.html
Add new buildings:
http://www.capitalismlab.com/advanced-m ... dings.html
13) Added shortcut CTRL-S key to quick-save the current game into “QuickSave.SAV” file.
14) A new "Redirect Clients" button will be available on the Sales Unit interface of firms that supply raw materials or products to other firms.
If any of your other firms have broken supply links which requires the same item that this Sales unit is selling, you may use this button to redirect the supply link to the current Sales unit.
For instance, your mine’s reserve has exhausted, and you have just built a new mine, then you may use this button to redirect supply links to the new mine.
Bug Fixes
-A bug with the save game menu where the portrait and logo display may be incorrect when a MOD is in used. –
-Fixed various display issues with localized text.
-http://www.capitalismlab.com/forum/view ... =21&t=2430
-http://www.capitalismlab.com/forum/view ... 292#p11292
-Fixed the display problem of building name text on the city map building, when using Asian language localization.
-Improved the performance of the Firms report when there is a large number of firms in the game.
Gameplay Balance Improvement
-Decreased the salaries of executive officers by half.
To install it, download it from http://www.capitalismlab.com/account/do ... aplab.html (login required) and run the installer.
Important: You must first UNINSTALL any OLD Release versions of Capitalism Lab from your computer, prior to installing this new version.
(Save game files and MODs from older versions are not compatible with this new version.)
-------------------------------------------------------------------------------------------------------
Version 2.7.25
Bug fixes
Version 2.7.22:
3 new Challenge Games. You may view the Challenge Game rankings at: http://www.capitalismlab.com/capserver/ ... enge_games
Various bug fixes.
Version 2.7.21
Bug fixes
Version 2.7.21
Bug fixes
Version 2.7.20
New warehouse building images (see attached)
Fixed the dividend payment bug.
Version 2.7.19
Bug fixes
Version 2.7.18
Bug fixes
Version 2.7.17
New Features
1) 4 new scenarios. There are now a total of 15 scenarios in the game.
2) New COO Policy – freight cost concern. If it is set to high, when selecting a supplier, the freight cost will be a very important factor for the AI to consider. If it is set to low, the freight cost will not be a major factor to consider.
3) The game will now automatically generate descriptions for firms.
4) Added a firm description field for apartments and commercial buildings.
5) Increased the maximum number of AI competitors from 30 to 40.
6) New portraits
7) Revamped Farmer’s Guide and improved Manager’s Guide
8) Added a button on the in-game menu for opening the hotkey list web page.
9) Support for MOD banners. See this web page for details: http://www.capitalismlab.com/how-to-make-a-mod.html or the instructions below.
Create a banner for your MOD.
• The banner image should be in PNG file format.
• The size should be 750 x 125 pixels.
• The file name of the banner should be the same as the MOD file, with ".PNG" file extension. e.g. If your MOD file is called "MyMOD.RES", then your MOD banner image file should be named as "MyMOD.PNG".
10) Randomly Disable Product Classes
When playing a game that uses a user-created MOD, you may find the level of competition to be too low due to the large variety of products in the MOD.
In such cases, we recommend you to use this new option for excluding a certain percentage of product classes from the game. It will make the competition more intense, thus improving gameplay.
See details at:
http://www.capitalismlab.com/randomly-d ... asses.html
11) A new set of goals called the “King of Capitalism” goals will be automatically assigned to a custom game if you haven’t assigned any goals manually on the new game setting menu.
It is a set of highly challenging goals. So if the player finds it too difficult, the player may simply disregard it and play the game as a normal open-end game, and it won’t affect the gameplay or penalize the score in any way.
12) MOD supports customization of certain building images in the game.
See these web pages for details:
Modding existing buildings:
http://www.capitalismlab.com/advanced-m ... dings.html
Add new buildings:
http://www.capitalismlab.com/advanced-m ... dings.html
13) Added shortcut CTRL-S key to quick-save the current game into “QuickSave.SAV” file.
14) A new "Redirect Clients" button will be available on the Sales Unit interface of firms that supply raw materials or products to other firms.
If any of your other firms have broken supply links which requires the same item that this Sales unit is selling, you may use this button to redirect the supply link to the current Sales unit.
For instance, your mine’s reserve has exhausted, and you have just built a new mine, then you may use this button to redirect supply links to the new mine.
Bug Fixes
-A bug with the save game menu where the portrait and logo display may be incorrect when a MOD is in used. –
-Fixed various display issues with localized text.
-http://www.capitalismlab.com/forum/view ... =21&t=2430
-http://www.capitalismlab.com/forum/view ... 292#p11292
-Fixed the display problem of building name text on the city map building, when using Asian language localization.
-Improved the performance of the Firms report when there is a large number of firms in the game.
Gameplay Balance Improvement
-Decreased the salaries of executive officers by half.