Open Beta version with DLC v3.0.23C patch
Posted: Wed Oct 21, 2015 2:22 am
Subsidiary DLC Open Beta Patch version 3.0.23C is now available for download from:
http://www.capitalismlab.com/capserver/ ... E3023C.zip
This patch must be applied on top of Version 3.0.19 or later. If your version is not 3.0.19, please download the full version 3.0.19 installer from http://www.capitalismlab.com/forum/view ... =37&t=2763
Then extract the ZIP file to your Early Access version of Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab Post-release Beta game icon and select “Properties”, then select “Open File Location” to open the folder.
(The saved game files from versions older than 3.0.23 are not compatible.)
Version 3.0.23C:
It fixed various bugs reported on this forum.
Version 3.0.23B:
Fixed the crash bug when adding marketing officer office in headquarters.
AI improvement on advertising.
Version 3.0.23:
Fixed the bug with management policies interfaces.
Slight AI improvement.
Improvement to the function of the transfer R&D between owned companies - the R&D projects will be retained if the buying company has the required base tech.
Version 3.0.22B:
Fixed the bug with management policies interfaces.
Version 3.0.22:
Added the function allowing you to select specific product classes to disable.
It fixed various bugs reported on this forum.
Version 3.0.21:
Added news popup about custom product launches.
It fixed various bugs reported on this forum.
Version 3.0.20:
It fixed various bugs reported on this forum.
Version 3.0.19:
New warehouse building images.
It fixed various bugs reported on this forum.
Version 3.0.18D:
It fixed various bugs reported on this forum.
Add Seaport Product=<product type> is supported in MOD txt file.
Details:
The MOD text file should be formatted like this:
[MOD]
Title=<The MOD title>
Description=<the description text>
Author=<The author of this MOD>
Add Seaport Product=<Product Type>
(You may assign multiple products using the same syntax, like the below example. )
Example:
[MOD]
Title=My Capitalism Lab MOD
Description=This is my first MOD for Capitalism Lab
Author=Capitalism Person
Add Seaport Product=Steel
Add Seaport Product=Plastic
Version 3.0.18C:
It fixed a bug with the new technology feature.
Version 3.0.18B:
It fixed the retail AI bug.
Version 3.0.18:
New Feature
New sliders in the corporate details>products screen to adjust pricing policies for individual products. This is in addition to the general pricing policy setting on the COO screen.
See this web page on the official web site for details:
http://www.capitalismlab.com/subsidiary-control.html
Bug fixes
It fixed various bugs reported on this forum.
Version 3.0.17C:
It fixed the bug with detecting goal achievements.
Version 3.0.17B:
It fixed various bugs reported in this forum.
Version 3.0.17:
New features:
Custom product images will be displayed on the Product Details report.
You may now enter a custom name for each custom product image and it will be displayed on the product detail area on the firm detail screen, as well as the Product Details report.
(See the attached screenshots)
Improvement:
Improved the performance of the Firms report when there is a large number of firms in the game.
When you hover the mouse over the “?” buttons, it will display the help message regardless of the Help setting on the option menu.
New Feature:
A new set of goals called the “King of Capitalism” goals will be automatically assigned to a custom game if you haven’t assigned any goals manually on the new game setting menu.
It is a set of highly challenging goals. So if the player finds it too difficult, the player may simply disregard it and play the game as a normal open-end game, and it won’t affect the gameplay or penalize the score in any way.
Bug fixes
Fixed various bugs which were reported on the forum.
Gameplay balance tuning
Decreased the salaries of executive officers by half.
http://www.capitalismlab.com/capserver/ ... E3023C.zip
This patch must be applied on top of Version 3.0.19 or later. If your version is not 3.0.19, please download the full version 3.0.19 installer from http://www.capitalismlab.com/forum/view ... =37&t=2763
Then extract the ZIP file to your Early Access version of Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab Post-release Beta game icon and select “Properties”, then select “Open File Location” to open the folder.
(The saved game files from versions older than 3.0.23 are not compatible.)
Version 3.0.23C:
It fixed various bugs reported on this forum.
Version 3.0.23B:
Fixed the crash bug when adding marketing officer office in headquarters.
AI improvement on advertising.
Version 3.0.23:
Fixed the bug with management policies interfaces.
Slight AI improvement.
Improvement to the function of the transfer R&D between owned companies - the R&D projects will be retained if the buying company has the required base tech.
Version 3.0.22B:
Fixed the bug with management policies interfaces.
Version 3.0.22:
Added the function allowing you to select specific product classes to disable.
It fixed various bugs reported on this forum.
Version 3.0.21:
Added news popup about custom product launches.
It fixed various bugs reported on this forum.
Version 3.0.20:
It fixed various bugs reported on this forum.
Version 3.0.19:
New warehouse building images.
It fixed various bugs reported on this forum.
Version 3.0.18D:
It fixed various bugs reported on this forum.
Add Seaport Product=<product type> is supported in MOD txt file.
Details:
The MOD text file should be formatted like this:
[MOD]
Title=<The MOD title>
Description=<the description text>
Author=<The author of this MOD>
Add Seaport Product=<Product Type>
(You may assign multiple products using the same syntax, like the below example. )
Example:
[MOD]
Title=My Capitalism Lab MOD
Description=This is my first MOD for Capitalism Lab
Author=Capitalism Person
Add Seaport Product=Steel
Add Seaport Product=Plastic
Version 3.0.18C:
It fixed a bug with the new technology feature.
Version 3.0.18B:
It fixed the retail AI bug.
Version 3.0.18:
New Feature
New sliders in the corporate details>products screen to adjust pricing policies for individual products. This is in addition to the general pricing policy setting on the COO screen.
See this web page on the official web site for details:
http://www.capitalismlab.com/subsidiary-control.html
Bug fixes
It fixed various bugs reported on this forum.
Version 3.0.17C:
It fixed the bug with detecting goal achievements.
Version 3.0.17B:
It fixed various bugs reported in this forum.
Version 3.0.17:
New features:
Custom product images will be displayed on the Product Details report.
You may now enter a custom name for each custom product image and it will be displayed on the product detail area on the firm detail screen, as well as the Product Details report.
(See the attached screenshots)
Improvement:
Improved the performance of the Firms report when there is a large number of firms in the game.
When you hover the mouse over the “?” buttons, it will display the help message regardless of the Help setting on the option menu.
New Feature:
A new set of goals called the “King of Capitalism” goals will be automatically assigned to a custom game if you haven’t assigned any goals manually on the new game setting menu.
It is a set of highly challenging goals. So if the player finds it too difficult, the player may simply disregard it and play the game as a normal open-end game, and it won’t affect the gameplay or penalize the score in any way.
Bug fixes
Fixed various bugs which were reported on the forum.
Gameplay balance tuning
Decreased the salaries of executive officers by half.