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Bugs I found on 3.011

Posted: Sun Oct 18, 2015 11:22 am
by cantdownloadit
Hi bugs I found (using real world mod)

Each time I set up a subsidiary it resets my personal wealth to $10,000. (with or without real world)

Sometimes when choosing how much to put into subsidiary to launch it the buttons start increasing money by a tiny amount instead of 1m / 10m.

Seems they ignore the rules setting what products they should sell - I disabled everything but footwear on one company and they started by selling frozen chicken and pork. (this seems to be real world specific)

Subsidiary never pays a dividend, even with dividend rate at 100% until its been public listed - when private companies should still be able to pay a dividend. (with or without real world)

Subsidiary doesn't count towards personal wealth or score or company value/share price - again until public listed. (with or without real world)

Companies still build all the factories right in city centre around financial district (with or without real world)

Got attached error message - this occurs if you try to set up a subsidiary or inject capital into a subsidiary and either action takes your companies money to zero. (with or without real world)

Re: Bugs I found on 3.011

Posted: Sun Oct 18, 2015 1:42 pm
by David
For the stock.cpp crash error, could you please provide us with your save game by posting it here as a ZIP file attachment and let me know the steps for triggering the bug with the save game?

As for the MOD, which version of Real World MOD were you using?

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You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or email the save game file to us at info@enlight.com.

Re: Bugs I found on 3.011

Posted: Sun Oct 18, 2015 4:25 pm
by cantdownloadit
just added the 3.016b patch hadn't noticed that one.

that seems to have fixed the crash

But my money still goes back to 10000 whenever I start a new subsidiary.

(I think it was real world beta 9)

I note the human player now starts with 10,000 dollars but the AI ceo's still start with 1,000,000 ? is this intended ?

Re: Bugs I found on 3.011

Posted: Sun Oct 18, 2015 11:29 pm
by Parkerrush92
+1 for all of these

Re: Bugs I found on 3.011

Posted: Mon Oct 19, 2015 11:05 am
by David
Each time I set up a subsidiary it resets my personal wealth to $10,000. (with or without real world)
This will be fixed in the next patch v3.1.17.
Sometimes when choosing how much to put into subsidiary to launch it the buttons start increasing money by a tiny amount instead of 1m / 10m.
It may be due to the fact that the capital to be injected into the new subsidiary is limited by the parent company's cash.
Seems they ignore the rules setting what products they should sell - I disabled everything but footwear on one company and they started by selling frozen chicken and pork. (this seems to be real world specific)
We will look into this issue.
Subsidiary never pays a dividend, even with dividend rate at 100% until its been public listed - when private companies should still be able to pay a dividend. (with or without real world)
This issue is fixed in v3.1.16 already.
Subsidiary doesn't count towards personal wealth or score or company value/share price - again until public listed. (with or without real world)
We will address this issue in the next patch.

Re: Bugs I found on 3.011

Posted: Mon Oct 19, 2015 4:31 pm
by cantdownloadit
cant wait until its out to buy :D

any plans to go with distribution method like steam ? / GOG ?

oh and also I noticed when I merged with an AI company a new company did not appear ? is this by design or is because I had made several subsidiary companies that the game considers a new AI company isn't needed ?

also note AI companies can build buildings that are not next to roads but the player cant ?