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MOD support for modifying and adding buildings

Posted: Mon Apr 27, 2015 2:10 am
by David
The latest post-release version 2.700 has MOD support for modifying and adding buildings.

See these web pages for details:

Modding existing buildings:
http://www.capitalismlab.com/advanced-m ... dings.html

Add new buildings:
http://www.capitalismlab.com/advanced-m ... dings.html

Re: MOD support for modifying and adding buildings

Posted: Mon Apr 27, 2015 4:36 am
by counting
The modding is going to be FUN :mrgreen:

Lets design a fastfood joint :roll:.

And only store types buildings can be modded? Can we mod factories look? even apartment, etc? Haven't installed the beta yet, will know more after digging into it.

Re: MOD support for modifying and adding buildings

Posted: Mon Apr 27, 2015 5:56 am
by counting
David wrote:The latest post-release version 2.700 has MOD support for modifying and adding buildings.

See these web pages for details:

Modding existing buildings:
http://www.capitalismlab.com/advanced-m ... dings.html

Add new buildings:
http://www.capitalismlab.com/advanced-m ... dings.html
Why can't I find buildings.dbf, or images/buildings folder in the mod_kit folder in the new 2.7.00 beta? I have to manually add them?

Re: MOD support for modifying and adding buildings

Posted: Mon Apr 27, 2015 6:39 am
by David
The problem has been fixed. Please download the installer file again.

Re: MOD support for modifying and adding buildings

Posted: Mon Apr 27, 2015 2:47 pm
by counting
Ok I've seen the update, and at lot of images for buildings. Since there's a folder called "Buildings (Original)", does that means it can be "replaced" within that folder, or any new buildings images have to be placed in the buildings and building_icons folder to get packed inside the mod, and those in "Buildings (Original)" don't need to get packed? (and the original folder doesn't contain original icons for build menu, hence any new icons for new buildings have to be manually designed by modder as well?)

It's interesting to see a building called Internet :shock: So, is there a future plan to "simulate" Internet company as well? It would be interesting to get different type of infrastructure building that include new mechanism, like data center, Information industries don't follow the traditional manufacturing process model, so I don't think it's quite possible purely using just mod to "mimic" them yet.

Re: MOD support for modifying and adding buildings

Posted: Tue Apr 28, 2015 12:53 am
by David
counting wrote:Ok I've seen the update, and at lot of images for buildings. Since there's a folder called "Buildings (Original)", does that means it can be "replaced" within that folder, or any new buildings images have to be placed in the buildings and building_icons folder to get packed inside the mod, and those in "Buildings (Original)"
Yes, any new buildings images have to be placed in the buildings and building_icons folder to get packed inside the mod, and those in "Buildings (Original)"
(and the original folder doesn't contain original icons for build menu, hence any new icons for new buildings have to be manually designed by modder as well?)
Correct.
It would be interesting to get different type of infrastructure building that include new mechanism, like data center, Information industries don't follow the traditional manufacturing process model, so I don't think it's quite possible purely using just mod to "mimic" them yet.
You're right. It is not possible as we are still trying to figure out a feasible way to let players customize new types of firms in the service industry.