Politics & Elections
Posted: Wed Dec 17, 2014 9:30 pm
Hi !
I have thought for a long time of what was lacking in Sim City (for example), and, as I think, in every city builder that I know : Politics, and elections.
It seems really hard to implement, as limiting the choices seems in contradiction with the idea of the player as Mayor.
There is only one game I know where politics is used, and it's very clever : Victoria 1 & 2, Paradox Interactive. In this game you play a nation during the XIXth century and beginning of XXth century .
You are always playing the leader, whatever the winning side is. But your choices are limited sometimes. If the liberal are winning, you won't be able to raise some taxes, if it's the communist, you can nationalize and micro-manage everything and do everything you want (as long as it's not democracy or rights) and build plants on your own. Politics is a limit to nearly everything, economy, society, some reforms, even war. Before changing your country, you have to change your people !
So I was thinking, why couldn't you make it in this game ? It would be the first time ever in a City builder !
Inhabitants would vote for parties every X years, based on their values and specific issues. You could change the type of vote (majority/proportionnal, first past the post, etc., there is a lot of possibility), and after the vote all decisions, rise or reduction of taxes, or anything should be first approved by the Council. You could do anything, as long as it's allowed. And if it's really close from being accepted, perhaps you could negociate (XXXX but also raise YYYY). Raising a tax on capital should only be permitted if people have voted for a really left-winged party !
Some drastic decisions could even be done if you have some extremists on charge. Like suppressing elections (which will eventually lead to a revolution !), suppress the police and create militias, nationalize some firms and run them for yourself, (which will make flee most of the others), control the central bank, use printing money, forbid the use of car in city center, etc...etc...Hence the importance of listening to the issues of your people (or doing this on purpose)
You could also have lobbies (based on the main firms in the city) who try to influence and corrupt some member of your council. Or you could try to bribe your own council to influence them on some vote.
Each media would also have a party they support. People using this media would be influenced in their vote.
Parties would be defined by a few values (economy, society, identity, environnement, for example). I think that with these 4 values you can simulate most of world's political parties. Their name would derivate from these values. Conservative, Social-Democratic, Christian-Democrat, Socialist,Green, Republican, Communist,National-liberal, etc...
At the beginning there would be only one party, and the other would appear when enough people support their idea and don't feel represented, and would disappear when nobody support them anymore.
People would have some neutral or random values when they arrive, and according to what they live (insecurity, unemployement, pollution, too much commute-time, too few schools, etc...etc...) their needs would slowly evolve, until they are ready to vote for a party that promises them changes. But as a player if you decide not to change, you can, but after a time, a more extremist party will rise, until a time when governing will be very complicated, because you won't be able to do a lot of things anymore.
Let's take an example.
You don't build any police station. Nothing. Criminality will explode, and, quickly, a right winged and after a time they will become angry and will vote for a ultra-right winged party. At that time, you will have some interesting new options (right to self-defense, legalizing free sale of weapons,which would then create a new market for entrepreneur, etc.). If you still continue to do nothing, it's your choice. But, quickly, people will move from your city, because they will see that nothing is still done, and criminality is still very high.
Well, that's just some ideas, I imagine i could make 10 more pages, but I suppose it's a lot of work so...
What do you think ?
(This idea could be linked to many other other I have read on the forum, of course)
(PS : Sorry for my bad english)
I have thought for a long time of what was lacking in Sim City (for example), and, as I think, in every city builder that I know : Politics, and elections.
It seems really hard to implement, as limiting the choices seems in contradiction with the idea of the player as Mayor.
There is only one game I know where politics is used, and it's very clever : Victoria 1 & 2, Paradox Interactive. In this game you play a nation during the XIXth century and beginning of XXth century .
You are always playing the leader, whatever the winning side is. But your choices are limited sometimes. If the liberal are winning, you won't be able to raise some taxes, if it's the communist, you can nationalize and micro-manage everything and do everything you want (as long as it's not democracy or rights) and build plants on your own. Politics is a limit to nearly everything, economy, society, some reforms, even war. Before changing your country, you have to change your people !
So I was thinking, why couldn't you make it in this game ? It would be the first time ever in a City builder !
Inhabitants would vote for parties every X years, based on their values and specific issues. You could change the type of vote (majority/proportionnal, first past the post, etc., there is a lot of possibility), and after the vote all decisions, rise or reduction of taxes, or anything should be first approved by the Council. You could do anything, as long as it's allowed. And if it's really close from being accepted, perhaps you could negociate (XXXX but also raise YYYY). Raising a tax on capital should only be permitted if people have voted for a really left-winged party !
Some drastic decisions could even be done if you have some extremists on charge. Like suppressing elections (which will eventually lead to a revolution !), suppress the police and create militias, nationalize some firms and run them for yourself, (which will make flee most of the others), control the central bank, use printing money, forbid the use of car in city center, etc...etc...Hence the importance of listening to the issues of your people (or doing this on purpose)
You could also have lobbies (based on the main firms in the city) who try to influence and corrupt some member of your council. Or you could try to bribe your own council to influence them on some vote.
Each media would also have a party they support. People using this media would be influenced in their vote.
Parties would be defined by a few values (economy, society, identity, environnement, for example). I think that with these 4 values you can simulate most of world's political parties. Their name would derivate from these values. Conservative, Social-Democratic, Christian-Democrat, Socialist,Green, Republican, Communist,National-liberal, etc...
At the beginning there would be only one party, and the other would appear when enough people support their idea and don't feel represented, and would disappear when nobody support them anymore.
People would have some neutral or random values when they arrive, and according to what they live (insecurity, unemployement, pollution, too much commute-time, too few schools, etc...etc...) their needs would slowly evolve, until they are ready to vote for a party that promises them changes. But as a player if you decide not to change, you can, but after a time, a more extremist party will rise, until a time when governing will be very complicated, because you won't be able to do a lot of things anymore.
Let's take an example.
You don't build any police station. Nothing. Criminality will explode, and, quickly, a right winged and after a time they will become angry and will vote for a ultra-right winged party. At that time, you will have some interesting new options (right to self-defense, legalizing free sale of weapons,which would then create a new market for entrepreneur, etc.). If you still continue to do nothing, it's your choice. But, quickly, people will move from your city, because they will see that nothing is still done, and criminality is still very high.
Well, that's just some ideas, I imagine i could make 10 more pages, but I suppose it's a lot of work so...
What do you think ?
(This idea could be linked to many other other I have read on the forum, of course)
(PS : Sorry for my bad english)