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Mod kit limitation for persons pics
Posted: Sat Oct 25, 2014 12:43 pm
by clark17
Hi,
Actually with the mod kit i have an limitation with persons pics.
If i add a pic for my custom portrait i can't use it.
For compagnies there is no limition because the logos.dbf exist and when i add an entry in this table, i can choose for my compagnie this logo and it doesn't use for AI compagnies.
Maybe an logos_persons.dbf is the solution.
Re: Mod kit limitation for persons pics
Posted: Mon Oct 27, 2014 3:01 am
by David
clark17 wrote:
Actually with the mod kit i have an limitation with persons pics.
If i add a pic for my custom portrait i can't use it.
There should be no limit on the number of person pics you could add to the MOD, so long as you define them in Persons.DBF
There is a field called "IMAGEFILE" in Persons.DBF for defining the person image file name for each person.
Re: Mod kit limitation for persons pics
Posted: Tue Oct 28, 2014 6:07 pm
by clark17
Yes david i know, i already use this in my real world, but if i add a new person it can be use by AI...
My goal is just add custom portrait ONLY for the player.
Re: Mod kit limitation for persons pics
Posted: Wed Oct 29, 2014 5:59 am
by David
You may select the portrait on the new game setup menu, and it will be used for the player only and won't be used by AI.
Re: Mod kit limitation for persons pics
Posted: Sat Nov 08, 2014 8:54 pm
by clark17
I understand that, but if possible i want to separate AI portraits and players portraits.
In my mod all portraits are the real pics of managers, and if i add more virtual portaits AI use it and this is not what i want.
With compagnie logos the problem doesn't exist because there is the file logos.dbf.
Re: Mod kit limitation for persons pics
Posted: Mon Nov 10, 2014 7:29 am
by David
I will forward your request to the dev team.
Re: Mod kit limitation for persons pics
Posted: Mon Nov 10, 2014 12:08 pm
by clark17
Thanks a lot!