First Impressions
Posted: Sat Feb 08, 2014 7:28 pm
I started playing Capitalism Lab because I wanted a fun tycoon type game which didn't involve rollcoasters or trains.
Thanks to those who have kept successive versions on line and run this forum.
I have been playing for a little while and these are my impressions
I. No manual or tutorial. Oh my ! Luckily, I found a PDF copy of the Capitalism II on the Manual on the internet (one which probably shouldn't have been there).
2. I like the fact that there is a wiki. However its not been much added to. I added some beginners tips I found here.
3. The game is a bit bewildering at first. You can burn through cash before you realise that you don't have a supplier for your product or you haven't added enough purchase modules to buy all the raw materials
3. The City Sim elements are a bit dated looking but do provide some fun.
4. The various coloured bars and histograms are somewhat difficult to understand. They should be labelled (some are).
5.The factory layouts feel a bit generic. Is that how businesses really organise factory floor space. Er...possibly. _ I guess its more than moving stuff around the factory floor. You can add units like sales and advertising and inventory.
6. For a game called "Capitalism" there are surprisingly few worker management problems
Generally I think in summary its tough for beginners but there plenty to look at. I'll see how it goes after a few more hours
Thanks to those who have kept successive versions on line and run this forum.
I have been playing for a little while and these are my impressions
I. No manual or tutorial. Oh my ! Luckily, I found a PDF copy of the Capitalism II on the Manual on the internet (one which probably shouldn't have been there).
2. I like the fact that there is a wiki. However its not been much added to. I added some beginners tips I found here.
3. The game is a bit bewildering at first. You can burn through cash before you realise that you don't have a supplier for your product or you haven't added enough purchase modules to buy all the raw materials
3. The City Sim elements are a bit dated looking but do provide some fun.
4. The various coloured bars and histograms are somewhat difficult to understand. They should be labelled (some are).
5.The factory layouts feel a bit generic. Is that how businesses really organise factory floor space. Er...possibly. _ I guess its more than moving stuff around the factory floor. You can add units like sales and advertising and inventory.
6. For a game called "Capitalism" there are surprisingly few worker management problems
Generally I think in summary its tough for beginners but there plenty to look at. I'll see how it goes after a few more hours