Firm Training isn't working when using scripts (2.3.05)
Posted: Sat Dec 14, 2013 9:42 am
Hi guys, love the game and I'm glad you're continuing to enhance it.
I just upgraded to 2.3.05 and it seems the training slider no longer works when starting a new game using a script. Here's what I'm doing:
Start a new game using any script. Here's a stripped down one I used to test this specifically:
[HEADER]
Title=Testing
Description=Tests
[ENVIRONMENT]
Number of Cities=1
Day 1: Start a convenience store, add a product from seaport (purchasing + sales), slide the training slider all the way up. Hit "5".
5 years later, the units are still at level 1, even though they've been at 100% utilization for the whole time. The training cost does hit the monthly budget so the firm is paying for training, but there's no training effect on the units.
If I start a game without a script, just custom settings, training works fine.
Not nearly as important but worth mentioning: I tried adding "Tech Cost Modifier=50" to a script to test out that feature. I put it under the environment settings, and the game logged an error:
Error: the following lines cannot be recognized by the script system.
line 17: Tech Cost Modifier=50
I just upgraded to 2.3.05 and it seems the training slider no longer works when starting a new game using a script. Here's what I'm doing:
Start a new game using any script. Here's a stripped down one I used to test this specifically:
[HEADER]
Title=Testing
Description=Tests
[ENVIRONMENT]
Number of Cities=1
Day 1: Start a convenience store, add a product from seaport (purchasing + sales), slide the training slider all the way up. Hit "5".
5 years later, the units are still at level 1, even though they've been at 100% utilization for the whole time. The training cost does hit the monthly budget so the firm is paying for training, but there's no training effect on the units.
If I start a game without a script, just custom settings, training works fine.
Not nearly as important but worth mentioning: I tried adding "Tech Cost Modifier=50" to a script to test out that feature. I put it under the environment settings, and the game logged an error:
Error: the following lines cannot be recognized by the script system.
line 17: Tech Cost Modifier=50