Growing the city / Taxes & Goverment AI
Posted: Mon Feb 04, 2013 1:57 pm
So I played Capitalism lab a lot this weekend working on building my company and expanding to new markets. One thing that I noticed, which never happened in Capitalism II is that I just wanted to sit back and watch the game unfold (I didn't) but there's something cool about seeing a real estate backed company developing out a new residential area. I was initially against the idea of taxes and "city simulation" but if there was a AI called government that collected taxes (each city with it's own tax rate) and the government used money to build/fun some of the civics that the real estate backed companies build in areas where's there's no growth it would add to the game play.
I don't like the idea of a private company building and paying for schools / etc even if they do benefit from them. Collect taxes each city has the amount of money that they raise from taxes the government AI would decide when to raise/decrease taxes, close down civics and build them etc. The government could buy up all the land for the new area and sell select patches at a time and collect a land tax. In the newsfeed you would be notified when a new city government politician was elected and their ideology (conservative - business friendly / lazie far / lower taxes/ less civic development | Moderate - business friendly / focus on improving quality of life / strongly in favor of urban development / is willing to both increase and reduce taxes as needed / liberal - not business friendly / raise taxes / extreme urban development).
Then the Real Estate focus companies could deploy their resources on building where the government API wants to expand the city (if they so desire) and not have to subsidize on their balance sheet the cost of civics unless they want a higher return by building out in the middle of nowhere.
Thoughts?
I don't like the idea of a private company building and paying for schools / etc even if they do benefit from them. Collect taxes each city has the amount of money that they raise from taxes the government AI would decide when to raise/decrease taxes, close down civics and build them etc. The government could buy up all the land for the new area and sell select patches at a time and collect a land tax. In the newsfeed you would be notified when a new city government politician was elected and their ideology (conservative - business friendly / lazie far / lower taxes/ less civic development | Moderate - business friendly / focus on improving quality of life / strongly in favor of urban development / is willing to both increase and reduce taxes as needed / liberal - not business friendly / raise taxes / extreme urban development).
Then the Real Estate focus companies could deploy their resources on building where the government API wants to expand the city (if they so desire) and not have to subsidize on their balance sheet the cost of civics unless they want a higher return by building out in the middle of nowhere.
Thoughts?