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A maximum of 10 cities in a game
Posted: Fri Jan 11, 2013 2:32 am
by David
Latest design update on the Capitalism Lab script system:
The script system will allow you to create a game with a maximum of 10 cities. (current max: 7 cities)
http://www.capitalismlab.com/user-defined-scripts.html
Re: A maximum of 10 cities in a game
Posted: Fri Jan 11, 2013 4:49 pm
by fred
Will it be possible to choose your own expert class?
Will it also be possible to exclude certain consumer products for both the player and AI?
Re: A maximum of 10 cities in a game
Posted: Fri Jan 11, 2013 9:27 pm
by piermario
Will it be possible to personalize the competitor's and people name by script?
Re: A maximum of 10 cities in a game
Posted: Fri Jan 11, 2013 10:16 pm
by WilliamMGary
+1
Re: A maximum of 10 cities in a game
Posted: Sat Jan 12, 2013 5:01 am
by David
You may create a poll on this forum for any suggestions for the script system and we will consider those suggestions with a decent number of users supporting it.
Re: A maximum of 10 cities in a game
Posted: Thu Sep 05, 2013 6:18 pm
by piermario
Hello i try with script to set 10 cities but in main window in top right side i can't see full list because there's no scroll bar and last 2 cities name is over other text, sorry for my english i hope you understand
Re: A maximum of 10 cities in a game
Posted: Thu Sep 05, 2013 7:16 pm
by piermario
I have also a problem in cities script:
if i set 10 cities name like this the game go crash to desktop, if i leave names its ok and game start with random 10 cities
City=London
City=Rio De Janeiro
City=New York
City=Tokyo
City=Shanghai
City=Moscow
City=Buenos Aires
City=Berlin
City=Sydney
City=Paris
Re: A maximum of 10 cities in a game
Posted: Fri Sep 06, 2013 3:42 am
by David
piermario wrote:I have also a problem in cities script:
if i set 10 cities name like this the game go crash to desktop, if i leave names its ok and game start with random 10 cities
City=London
City=Rio De Janeiro
City=New York
City=Tokyo
City=Shanghai
City=Moscow
City=Buenos Aires
City=Berlin
City=Sydney
City=Paris
Please add the following lines to the script and it will work:
[HEADER]
Title=User script - Cities
Description=This is a sample script for Capitalism Lab, illustrating how to use [CITIES] variables to customize cities for a new game.
[ENVIRONMENT]
// First we have to define the number of cities in the game.
Number of Cities=10
[CITIES]
City=London
City=Rio De Janeiro
City=New York
City=Tokyo
City=Shanghai
City=Moscow
City=Buenos Aires
City=Berlin
City=Sydney
City=Paris
Re: A maximum of 10 cities in a game
Posted: Fri Sep 06, 2013 9:00 pm
by piermario
Thanks David with new version my script now work.
Here my script with 10 cities at maximum population, i love this fantastic game!
[HEADER]
Title=Experiment
[ENVIRONMENT]
Number of Cities=10
Your Start-up Capital=High
Random Events=Occasional
Game Starting Year=1900
Retail Store Type=Many
Technology Disruption=Yes
Stock Market=Yes
Alternative Stock Sim=Yes
Marco Economy Realism=High
Inflation=On
Inflation Strength=Normal
Number of AI Persons=63
[CITIES]
City=London
Population=4990000
City=Rio De Janeiro
Population=4970000
City=New York
Population=4990000
City=Tokyo
Population=4980000
City=Shanghai
Population=4990000
City=Moscow
Population=4950000
City=Buenos Aires
Population=4970000
City=Berlin
Population=4990000
City=Sydney
Population=4980000
City=Paris
Population=4980000
[COMPETITORS]
Number of Competitors=30
Competitor Start-up Capital=Very High
Competitor Aggressiveness=High
Competitor Expertise Level=Moderate
Show Competitor Trade Secrets=Yes
AI Friendly Merger=On
Competence of Local Competitors=High
Retail Focused Companies=6
Stock Focused Companies=1
Real Estate Focused Companies=2
Tech Focused Companies=8
Media Focused Companies=1
Diversified Companies=8
[SPECIAL RULES]
Years of Advanced Start for AI=99, Stock Purchase Allowed